Modpack
MineKest Base
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A modpack that has a few mods to start playing minecraft with facilities
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
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This project is a basic modpack with low impact on the creation of the minecraft world. It includes mods that make the game more convenient, faster, and more secure.
It has been thought to serve as a modpack base for players who want to install random mods randomly to go testing and in the future use it as a basis for these players to create their own modpacks.
It is a simplistic modpack, but because it is simple, it loads very fast. And it adds features that should have in original minecraft game as a transmutation stone of ProjectE mod and other stuffs that makes the game more fun and easy.
It would be interesting if you download the 3 mods below and put into you mods folder:
1) Optfine
http://optifine.net/downloads
2) XRay
http://minecraftxray.net/downloads.html
http://minecraft-forum.net/v/file/b582bd4d
3) In-Game NBTEdit
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1286750-in-game-nbtedit-edit-mob-spawners-attributes-in?page=74#c1487
Create a file called IGIXML_bottonright.txt with the commands bellow, then place the file in the config diretory.
<bottomright>X {x} / Y {y} / Z {z}
SlimeChunk: {slimes}
Day {day}, {mctime24} (<if[<daytime>[$eDay/$8Night]]> time$f)
Biome: $e{biome}$f<if[<slimes>[ ($aSlime$f)/ ]]>
Light: <max[<light>/7.5[$e/$c]]><light>$r (feet: <max[<lightfeet>/7.5[$e/$c]]><lightfeet>$r)
$fEXP: $e{xpthislevel}$f \/ $e{xpcap}$f ($e<round[<pct[<xpthislevel>/<xpcap>]>/0]>%$f)
FPS: <op[gt/<fps>/60/45/30/15/0/$a/$e/$6/$c/$4/]><fps>
Entities: $e{entitiesrendered}$f \/ $e{entitiestotal}$f
<bottomleft><equippedicon> <op[ge/<pct[<equippeddamageleft>/<equippedmaxdamage>]>/50/20/10/0/$e/$6/$c/$4/]><max[<equippeddamageleft>/0.5[{equippeddamageleft}$f \/ $e{equippedmaxdamage}/<equippedname>]]>
<bottomright><max[<potiondurationticks0>/0.5[{potionduration0} {potionicon0}/]]>
<max[<potiondurationticks1>/0.5[{potionduration1} {potionicon1}/]]>
<max[<potiondurationticks2>/0.5[{potionduration2} {potionicon2}/]]>
<max[<potiondurationticks3>/0.5[{potionduration3} {potionicon3}/]]>
<max[<potiondurationticks4>/0.5[{potionduration4} {potionicon4}/]]>
<max[<potiondurationticks5>/0.5[{potionduration5} {potionicon5}/]]>
<max[<potiondurationticks6>/0.5[{potionduration6} {potionicon6}/]]>
<max[<potiondurationticks7>/0.5[{potionduration7} {potionicon7}/]]>
<max[<potiondurationticks8>/0.5[{potionduration8} {potionicon8}/]]>
<op[ge/<pct[<helmetdamageleft>/<helmetmaxdamage>]>/50/20/10/$e/$6/$c/$4]><max[<helmetdamageleft>/0.5[{helmetdamageleft}$f \/ $e{helmetmaxdamage}/]]> <helmeticon>
<op[ge/<pct[<chestplatedamageleft>/<chestplatemaxdamage>]>/50/20/10/$e/$6/$c/$4]><max[<chestplatedamageleft>/0.5[{chestplatedamageleft}$f \/ $e{chestplatemaxdamage}/]]> <chestplateicon>
<op[ge/<pct[<leggingsdamageleft>/<leggingsmaxdamage>]>/50/20/10/$e/$6/$c/$4]><max[<leggingsdamageleft>/0.5[{leggingsdamageleft}$f \/ $e{leggingsmaxdamage}/]]> <leggingsicon>
<op[ge/<pct[<bootsdamageleft>/<bootsmaxdamage>]>/50/20/10/$e/$6/$c/$4]><max[<bootsdamageleft>/0.5[{bootsdamageleft}$f \/ $e{bootsmaxdamage}/]]> <bootsicon>
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