Modded Minecraft: Peaceful Mode
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A set of scripts and configs to make the base game and several mods completely compatible with peaceful mode.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Suitable for casual gameplay with lower difficulty.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This pack is for players that dislike fighting--or can't fight at all. It contains peaceful mode recipes for those that normally require mob spawning. It is not intended for play as a normal modpack, but instead to be grafted onto others, explained later. 1.10 and 1.12 have different required and supported mods.
1.10
Required: Extra Utilities 2, Ender IO, and Tinkers' Construct. Supports: Vanilla, Ender IO, Extra Utilities 2, Draconic Evolution, Dark Utilities, Reliquary, and Botania. Possibly: Woot, RFTools (Syringes).
This is currently being playtested. Here's an album of all recipes, so if you have any feedback, especially about balance, I'd love to hear it. There are extra scripts you can add if Extra Utilities 2 or Ender IO are gated too far down the line in a progression pack (see below).
How to add this to a modpack:
There are different procedures for certain mods, so I'll go through each.
Vanilla, XU2, Ender IO, and Tinkers' Construct: http://imgur.com/a/qr565
Botania: Copy PP Botania.zs from my script folder to your script folder of choice.
Dark Utilities (basically just the shulker pearl): Copy PP Dark Utilities.zs from my script folder to your script folder of choice.
Reliquary: Copy PP Reliquary.zs from my script folder to your script folder of choice. And when you're copying over the main Ender IO recipes, copy the PPReliquary recipe groups from the Alloy Smelter and Slice and Splice files.
Ender IO gated too much, but you need an item you can only craft with it? Copy PP Sine EIO.zs from my script folder to your script folder of choice.
Extra Utilities 2 gated too much, but you need an item you can only craft with it? Copy PP Sine XU2.zs from my script folder to your script folder of choice.
1.12
Required: Thermal Expansion, Tinkers' Construct, and ContentTweaker. Supports: Vanilla, Tinkers' Construct, Thermal Expansion, Botania, Draconic Evolution, and Dark Utilities. Planned: Embers, Reliquary, and RFTools (syringes).
This is not yet playtested. Here's an album with all recipes. if you have any feedback on balance, I'd love to hear it. Scripts exist for a few basic mob recipes if Thermal Expansion is gated.
How to add this to a modpack:
Vanilla, Tinkers' Construct, and Thermal Expansion: Copy Peaceful Pack Bosses.zs, Peaceful Pack Early.zs, Peaceful Pack Fluids.zs, and Peaceful Pack TE.zs from my script folder to your script folder of choice. Copy resources/contenttweaker/lang/en_us.lang to the same folder in your instance. (If one of those folders doesn't exist yet, make it.) (If there's already a file here, just copy the contents of my file into your file.) Make sure you have ContentTweaker installed.
Botania: Copy Peaceful Pack Botania.zs from my script folder to your script folder of choice.
Dark Utilities: Copy Peaceful Pack Dark Utilities.zs from my script folder to your script folder of choice.
Draconic Evolution: Here's an album explaining the process.
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