MonkTech 3
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Another tech pack, this time in 1.21.1, with a progression system, hard challenges, and plenty of rewards for your hard work.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
You start with half a heart, but you gain more very quickly, with no real upper limit. The first day-night cycle is free of mobs so you're safe to start with, and you will have to survive long enough and advance far enough to secure your position.
What's In Here?
A load of tech mods, from Create to Mekanism to Avaritia, with smooth progression being laid out between each stage. There's also mods with new dimensions, like DivineRPG and Twilight Forest, not to mention mods that add tons of new enemies to fight, like Born In Chaos or L_Ender's Catacalysm. Along with well over 100 quests to complete.
Stages
In the quest book you will find several Chapters, but you can't see them yet, only by completing the main quest of the previous Chapter (the ones with gear icons) will you be able to advance to the next Chapter.
Unique Mechanics
As mentioned before you will start with half a heart, but every unique food item you eat will increase your max HP by 1 heart, with no real upper limit. There are also tons of new foods added to help increase this limit.
There is a major focus on stages in this pack, with the quest book facilitating these stages. Some crafting recipes are disabled to make this work, but you can get those items via the quest book shops, which will unlock once the relevant quest is completed.
The first day-night cycle is fully peaceful, after that you will see normal mob spawns, after day 10 they will be stronger with more health and damage. You can see the detailed list of changes in the quest book in Chapter 0.
I made the pack a little too difficult, so to balance this I made the Mega Torch have an effective radius of 128 blocks...assuming you can craft it.
Support
If you have questions about the pack, or if you have suggestions/bug reports, please direct them to the discord server: https://discord.gg/B6meMFtEJf
Guidelines
Feel free to ignore this section
Before starting your world, you can go to the More section, Game Rules, and disable the spawning of Infected Diamond Ore. This is your choice to make if you want to disable the annoying Termites, it doesn't replace normal diamond ore, but I am recommending its removal.
I designed this pack to be played in hardcore, and I also designed the stages to be day-gated. The list is formatted as; (chapter: what day you can start working on the chapter), here is the list:
Chapter 1: Day 10
Chapter 2: Day 50
Chapter 3: Day 100
Chapter 4: Day 150
Chapter 5: Day 500 (alt 250)
Chapter 6: Day 750 (alt 350)
Chapter 7: Day 1000 (alt 500)
Once again, feel free to ignore all of this, or make up your own values. Feel free to add more mods or remove some, and have fun playing.
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