Apocalypse
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Humanity has been wiped out by an unknown disease, with several pockets struggling to survive. You're on your own, and it's poised to remain that way.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Introduces modern weaponry and combat mechanics.
Focuses on or is balanced for player versus player combat and competition.
Focuses on zombie mobs, often with new types and mechanics.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
The time for homo sapiens has come. After an outbreak of a mysterious disease, calm was promised by governments, but quarantines exacerbated the contagious disease. Cures were being delivered, but too little, too late. Those locked away in hospitals, homes, and where else soon turned inhuman. There's no such thing as order as now it's a pure game of survival of the fittest.
Features
A progressive difficulty system through rising spawn rates and better zombie stats to consistently keep players on their toes as they acquire better gear and build bases.
Exploration is near mandatory, but should be exercised with significant caution, in order to ensure that everything has a place in the modpack and attaining them requires the player to explore and not just mine all day. Every item has a purpose and shouldn't be discarded without care.
A rebalanced arsenal from "Timeless and Classics: Zero" mod for better integration with a more hardcore survival experience, resource management and PvP. Full automatic firing of weapons is substantially discouraged and weapons are balanced according to how resource intensive they are.
If you're brave enough, venture to the Toxic Caves to search for radioactive but incredibly useful materials for crafting tools such as a pair of Night Vision Goggles.
Remember to read the changelogs! Many vanilla and modded items have been given new crafting recipes, and some are no longer craftable!
Current State of the Modpack and Potential Changes
At the moment, Apocalypse is still very much in Beta as much of the content are placeholders, so the experience may either feel out of place or progression may involve less-than-expected exploration for a modpack that revolves around being kept on your toes.
Known Issues:
- Non-vanilla crops cannot be directly harvested (this is due to No Tree Punching, and a workaround would be to dig the dirt beneath them, or use a Hoe enchanted with Harvester). This wouldn't be fixed until the author of No Tree Punching resolves the issue.
- The issue also affects wild crops too, just dig the soil beneath them to forage.
- TaCZ Sniper Rifles have reload time and animation desync (This is because the reload time and animation cues are configured separately, and as far as animations are concerned, I'm not sure of what to do as I only know how to configure weapon stats).
- Performance issues, this is a byproduct of the incredibly intense zombie spawn rates. Even though I'll try to minimize the negative impact of the spawns, it's just a natural side effect as when coupled with other mods (such as Create and its add-ons), the performance will be taxing.
- Steel weapons from Spartan Weaponry has 1/3 of the durability of Steel tools from Create: Ironworks. (This is because Steel Weapons from Spartan Weaponry are based off of Steel from an older, different mod, as Ironworks is much more recent.)
Shoutouts
robin modpack by marolune, as robin serves as an incredible base for optimizing a large Forge modpack.
In Control by McJty. Without In Control, there wouldn't have been a zombie apocalypse modpack.
Timeless and Classics: Zero by Nekocrane. By default, TaCZ is more Call of Duty-esque in terms of gunplay, so I've changed the weapon stats significantly for better alignment with a hardcore experience.
MineTraps by XxRexRaptorxX. Keeps the zombies from tearing down your base.
Insurgents by S0lfur. Provides something similar to players to shoot at if you're in single player (0.4.4 and below only!).
Create by simibubi. No more Copper for bullets.
Tissou's Zombie Pack by Tissou. I finally got the permission, and now zombies will no longer be out of place.
CraftTweaker by jaredlll08. Can't be more hardcore and Netherless without CraftTweaker.
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