Multiplayer Freedom

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Multiplayer Freedom

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A hardcore RPG pack where the world levels up with you. Features a custom 'Day 300' scaling script, tailored progression for Cisco's RPG and Draconic Evolution. Can you survive?

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Small / Light 0 mods
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Multiplayer Freedom 0.9.5.zip
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Multiplayer Freedom

My most ambitious project yet. After refining my craft on previous projects, I have built this modpack to be the ultimate experience I always wanted to play. Every mod, script, and quest has been carefully curated to provide a seamless and immersive journey.

📦 What's Inside?

• Fully Fleshed-Out Quest Book: Detailed chapters are being built for every major mod to guide new players through the experience. (Work In Progress)

• Magic & Mystery: Master the arcane with Blood Magic, Botania, and Iron's Spells.

• Engineering: Build massive factories with Industrial Foregoing, Ender IO, and Mekanism.

• Decorator's Dream: Create your perfect home with Macaw’s Furniture and building overhauls.  

• Epic Combat: Face down bosses in the Twilight Forest, The Aether, and L_Ender's Cataclysm.  

• Fully Optimized: Tuned for high FPS on servers and clients, even with shaders enabled.  

👑 The Crown Jewel: Dynamic Mob Scaler
The world isn't just static background noise. It evolves with you. At the heart of this modpack lies a custom-coded Mob Scaler Engine. Unlike standard difficulty mods that just make everything damage sponges, this system uses smart, real-time logic to adapt the world to your specific progression level. Whether you are on Day 1 or Day 300, combat will demand your respect.

📈 The Evolution Curve
The difficulty is tied directly to your personal survival experience. The longer you survive, the deadlier the world becomes.

• The Cycle: Every 10 In-Game Days, the "World Tier" increases.

• The Scaling: Monsters gain +20% Max Health and +10% Damage per tier.

• The Cap: Difficulty peaks on Day 300 (The "Legend" Tier).

Evolution Example:

• Day 1 (Fresh Spawn): Zombie HP: 20 | Damage: 3.0 (Vanilla Standard)

• Day 100 (Mid-Game): Zombie HP: ~60 (3x Health) | Damage: ~6.0 (Requires Iron/Diamond Armor)

• Day 300 (Endgame): Zombie HP: 140+ (7x Health) | Damage: 12+ (Requires Top-Tier Tech & Enchants)

Bosses:

• Vanilla bosses like the Wither and Ender Dragon can now scale up to 4,096 HP, requiring true team efforts to defeat, while some carefully curated modded bosses remain untouched to preserve their unique, finely-tuned mechanics. Others I have scaled to make it interesting :)

🧠 The "Smart Aura" System (Multiplayer Ready)
This scaler was built specifically for multiplayer servers. It eliminates the problem of "one player is OP, so the server is ruined for newbies." Instead of global difficulty, every player generates a 64-block Difficulty Bubble around them.

• Strongest Rules: If a Legend (Day 300+) and a Scout (Day 6) are standing together, the scaler detects the Legend's presence. Local monsters will mutate to challenge the Veteran.

• Fair Solo Play: If the Newcomer explores on their own, the difficulty instantly adapts back to their level the moment they engage in combat, allowing them to progress at their own pace.

🎖️ Automated Rank System
Your survival time is recognized. The server automatically tracks your days survived and promotes you with unique titles.

• [Newcomer] (Days 0 - 6): The learning phase.

• [Scout] (Days 6+): You have survived your first week.

• [Survivor] (Days 30+): You are establishing a foothold.

• [Veteran] (Days 75+): You are mastering the pack.

• [Elite] (Days 150+): You are a server leader.

• [Legend] (Days 300+): You have reached the Difficulty Cap. The world is now at its maximum lethality.

⚔️ Advanced Combat Logic
This script features dynamic protocols to ensure difficulty never feels unfair.

The Fair Fight System
Unlike other servers where mobs are static, ours are Alive.

• It Adapts: If a high-level player joins your fight, the monster instantly evolves to match their power. You cannot hide behind veterans to "cheese" the game.

• It Forgives: If that veteran runs away, the monster weakens back down to your level. This prevents "griefing" where high-level players leave impossible mobs near spawn.

• It Locks: Scaling is only permanently locked when the monster is critically wounded (<20% HP) to ensure a clean kill without weird healing glitches.

Intelligent Targeting
The scaler strictly targets hostile factions (Zombies, Skeletons, Spiders, Pillagers, etc.). It ignores passive animals, tamed wolves, and summons. You will not accidentally turn your pets into 500 HP titans.

🔧 Technical Specifications (Advanced)
For technical players and server admins interested in the internal logic and safeguards of the scaler.

• Linear Progression Algorithm: The system calculates the current World Tier by dividing the player's total days survived by ten.

• The "Heartbeat" Optimization: To maximize server performance, the script utilizes a periodic "Heartbeat" cycle. Instead of querying player data every tick, the engine synchronizes difficulty scores in 5-second intervals.

• Spawning Flow Control: To mitigate lag spikes during massive events (like Roguelike Dungeons), the script enforces a strict execution cap of 200 scales per tick.

• Null-Safety Core: The engine features robust error handling that prevents "Zero Damage" bugs. If a mob's attributes are missing or malformed, the script auto-corrects them to ensure every entity remains a valid threat.

• Engine Safety Caps: Regardless of scaling multipliers, the system enforces hard ceilings on all attributes (Health capped at 4,096) to prevent integer overflows or game instability.

• Code Integrity: The script is validated against industry-standard JavaScript linters (Rhino) to guarantee zero syntax errors and prevent console spam.

https://docs.google.com/spreadsheets/d/1RxwozM7VRNJlbcYn9wWJJvYHNYniwp8mU73cvRjRoKg/edit?usp=sharing

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