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Myth of Grit
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Myth of Grit (MoG) is an RLcraft-inspired modpack for Minecraft 1.21.1 that combines realistic survival with Create technology. Survive with thirst, weather, and seasons while exploring new structures, powerful bosses.
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Introduction
Myth of Grit is a hardcore modpack that challenges you with more realistic survival mechanics, a wide variety of powerful bosses, an extensive selection of weapons, and a brand-new magic system.
Detailled Features
- Harder start (can't push tree with hand)
- Realistic damage system (First aid)
- Thirst bar
- Weather
- Cold / Heat system
- Create + aeronotic
- RPG magic system (spells, spellbooks, mana)
- Complete combat rebuilt (animations, new weapons, combos)
- Large biomes (terrlith x techtonic)
- Backpacks
- Dragons all around the world (ice and fire)
- Amplified vanilla-like Nether
- Item physic
- Elytra fly rebuilt
- Corpse
- Lot of new structures
- Villages totally rebuilt
- Many new bosses
- Blood Moons and dynamic night events
- Waystones
- Ships and naval exploration
- Revive system in multiplayer
- No quest, only survival
How to start
As mentionned in the features, this modpack makes the early game much harder: can no longer punch trees to get wood.
Now you should:
- Find small stones on the ground.
- Craft a primitive tool to cut down trees.
- Make a cobblestone pickaxe and mine copper.
- Upgrade to a copper pickaxe and mine iron.
- Craft an iron pickaxe to finally be able to mine coal
Also, weather, seasons and temperature in general are realy dangerous (particullary winter): it's recommanded to choose a spot to build a base taking this in consideration.
Some hostile mobs are also boosted and some "passive" mobs may attack you (as wild animal sould react).
Mod List
Performance & Optimization
- Sodium / Lithium / FerriteCore / ModernFix
- Entity Culling / BadOptimizations / ImmediatelyFast
- Reese's Sodium Options / Sodium Extra
- Distant Horizon * (1.5 only)
World Generation & Environment
- Tectonic & Terralith (Colossal, realistic terrain generation)
- Serene Seasons (Dynamic changing seasons)
- Dynamic Trees / Amplified Nether / Nullscape
Dungeons & Structures
- YUNG's Better Series (Mineshafts, Dungeons, Strongholds, Bridges, etc.)
- Integrated Villages / Integrated Stronghold
- Moog's Structures / Moog's Nether Structures
- Illager Invasion / Takes a Pillage
Mobs & Bosses
- Ice and Fire: Dragons (With custom Create integrations)
- L'Ender's Cataclysm (Epic, challenging boss fights)
- Alex's Mobs / Creeper Overhaul / Kobolds
- Block Factory's Bosses / Enhanced AI
Combat & Magic
- Better Combat (Fluid, animated melee combat system)
- Iron's Spells 'n Spellbooks (Deep RPG magic system)
- Simply Swords / Epic Knights / Spartan Weaponry
- Spartan Shields / Do a Barrel Roll (Overhauled Elytra flight)
Hardcore Survival
- First Aid (Localized damage and healing)
- Better Beginnings (Harder early-game progression)
- Cold Sweat / Thirst Was Taken (Temperature and hydration mechanics)
- Enhanced Celestials (Blood Moons)
- Corpse / Hardcore Torches / No Coordinates
Technology & Progression
- Create (With Aeronautics, Enchantment Industry, Connected, etc.)
- Sophisticated Backpacks / Waystones
- Small Ships / Map Atlases
- Forbidden and Arcanus
Food & Farming
- Spice of Life: Classic (Diminishing returns on food)
- Farmer's Delight / Aquaculture 2 / Alex's Delight
- My Nether's Delight / Smarter Farmers
UI & Quality of Life
- FancyMenu (Custom thematic main menu)
- Jade / JEI (Just Enough Items) / AppleSkin
- Sound Physics Remastered / Dynamic Lights
(*) NOTE - Distant horizon works better with garbage collector ZGC (instance option "-XX:+UseZGC") and without Chunky (no obligation to deactive it).
Note - New Modpack
This modpack is still new, if you encounter bugs, please report them in the comment section.
Also, menu are not in their final state, it will be significantly improved in future versions.
Finally, I'm also open to any suggestion concerning new mods or deletion, although I can't guarantee that every suggestion will be implemented.
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