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Octarinia
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Questing modpack based around Advent of Ascension
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Introduces new magical creatures and beasts.
Includes systems for trading and managing economies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Octarinia is a questing modpack with a variety of tech and magic mods. It includes classic mods like Botania, Blood Magic, and IC2, but also features some big changes from most other modpacks. Cave generation is done by Worley's Caves, spicing up mining with massive underground caverns that stretch on for miles. Instead of Tinker's Construct, Octarinia uses Silent Gear, and Silent's Gems plays a big role in many recipes. It has it's own custom made shop and currency, Octarine. Most importantly, however, Octarinia contains Nevermine: Advent of Ascension, a massive RPG mod that adds hundreds of new weapons and enemies, as well as over 20 new dimensions. This is my first modpack, so feel free to send me any feedback you have on it. I hope you enjoy Octarinia!
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