Modpack

OmniusPack Plus

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OmniusPack Plus

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A tech and with a touch of magic kind of pack focused on doing things the hard way.

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Magic
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Forge
Minecraft

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Project Details

Type
Modpack
Pack Size
Large 228 mods
Latest Version
OmniusPack Plus 1.12-3.3.1
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About

Description

 

Are you playing this pack? Tell me in the comments... I'm thinking of opening a whitelisted server.


The pack is focused on continuous play and surviving. Hardcore mobs and lots of enemies to make you defend and fear the night. Build your base and defend it. Get more resources and expand your tech! Visit the space.. Conquer the galaxy.

Notes on version 3.x:

This version is still in the works. It should be playable already but I can't guarantee that is 100% stable.. it's like 98% (not that bad).

Although this version is very similar to version 2 the main factor that made me make a new version is the WorldGen. That means a new world is recommended.

What changed?

  • Increased cluster size of ores;
  • Added Ender IO Conduits;
  • Added Hwyla and it's addons;
  • Removed Astral Sorcery;
  • Removed The One Probe;
  • Removed Thermal Expansion (Thermal Dynamics remains and depends on IE machines);
  • Removed some other minor mods that didn't fit or had their functionalities duplicated by other major or more complete mod;
  • Changed early game (Check the Advancements in the pause menu);
  • Fixed the timeout error when creating/joining a world;
  • Tweaked seasons duration and integrated seasonal bees;
  • Script cleanup and improvements (Although I made some improvements to the scripts it's impossible to make CraftTweaker 2 load faster).

Notes on version 2.x: (This version has been archived but some information still applies)

Note: I've been working on this update for the past month trying to squash most bugs and impossible progression due to bad though recipes. I tried my best to make this version stable and enjoyable (even I wasn't enjoying playing the pack since it was getting impossible with all the last minute fixes) . I really hope that I didn't have let many mistakes or bugs slip away to this version. If you find something out of place please report in the issues section.

About the mods: Many mods here have been severely modified. A lot of their content were removed or changed to fit the pack.

What's new on version 2.0:

  • Most recipes were reworked and unified;
  • Cleaned up the code for the scripts and reorganized script priority;
  • The mods on the pack were revisited. Some were removed and made a lot of changes on the configs for the ones that stayed to improve the pack playability;
  • New mods added that were important for pack progression;
  • The whole pack was rethinked now adding more gradual progression from the first steps to the a more advanced "age";
  • Added space exploration integrated with pack progression being the late game part;
  • Kept the pack out of the locked progression style (like quests) but improved to be more streamlined;
  • Added new mechanics to make it more interesting like the new Pollution system (see Pollution of the Realms for more info);
  • Updated all the mods and forge to latest versions.

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  • Heavy mod integration that offers a more satisfying progression;
  • Balanced hard settings to make it pleasable and not too cringy;
  • Magic mods don't ruin nor are overpowered and have a separated progression from tech mods. Choose your side, or do both, master it and profit;
  • Space exploration can bring you some good resources;
  • Air pollution mechanis to make you think about the environment;
  • World generation has been heavily customized with smooth biome transition and big cave systems to explore.

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It all starts with an hatchet! Evolve towards the best tool using Tinker's Construct.

All tools have been carefully replaced with Tinker's counterparts to keep the immersion right. Some tools from mods like Thaumcraft and Botania were kept.

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You can still sleep at night.. unless a wild red moon decides to appear. Build your base survive the night. Monsters will get their difficulty increased every time you sleep. And they are a little bit more aggressive than normal. To keep things spicy.

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This is a key feature in this pack. Transporting items is not easy, you'll need to build a train system for long distances and some complex piping and belt systems. Industrialize your way up! Progress and you'll get rewarded with some nifty teleportation thingies from the future.

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Yes, Yes, YES! That's a thing. Be careful with those factories and dirty machines polluting the air bringing those acid rains and making your world a wasteland without life!

To know more about these mechanics see Pollution of the Realms.

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Adventure awaits! The ore gen as been meticulously curated to bring you the best experience when exploring the world.

Ores spawn in veins with great amounts of resources to mine. Find them by looking for the flowers that lead you to those so needed resources. Evolve to some cool scanners that can show you the undergrounds!

Reworked the caves system don't get lost!

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  • Industry
    Industry
  • Cold Winters
    Cold Winters
  • Basic Camp
    Basic Camp
  • Steam Locomotive
    Steam Locomotive
  • Get those early bricks
    Get those early bricks
  • Relaxing
    Relaxing
  • Trains
    Trains

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