origins wc
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This modpack includes origins and 8 extra origins to pick from. It also has a saturation mod for your food.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Description
Choose an Origin and begin your game with special abilities, some of which help you out, while others hinder you in your gameplay. This mod pack also includes 8 extra origins. There is a bat, warden, axolotl husk, brute, gnome, skeleton, and stone ling. There is also a saturation mod that tells you how much saturation certain food gives you.
prons and cons to the extra origins.
Bat
Pros
Can fly when not exposed to the sun
Half a block tall
Cons
3 hearts of health
Everything is desaturated
Warden
Pros
Sees every mob as if it has glowing
Gets 10 extra hearts of health
Cons
2.5 blocks tall
Blind
Axolotl
Pros
Can regenerate health at will
Gets 5 extra minutes of oxygen after leaving water
Swims faster
Mines blocks in water as if they were out of water
Cons
Cannot breathe on land
Husk
Pros
-Attacks inflict poison
-Higher jump
-Faster speed
Cons
-50% size
-5 less hearts
Brute
Pros
-Axes do +2 damage
-10 extra hearts
-Piglins won't attack you
-Can rage
Cons
-Slightly slower movement speed
-Cannot wear light armor
-Can only eat meat
Gnome
Pros
-Breaks blocks faster
-Higher jump
-Faster movement speed
-+1 damage boost with pickaxes
Cons
-50% size
-5 less hearts
Skeleton
Pros
-Can shoot an arrow at any time (Primary Ability)
-Gets a speed boost with swords
-Evolves into Wither Skeleton after defeating the wither.
Cons
-Burns in daylight
Stoneling
Pros
-Can see in the dark
-Immune to poison and hunger
-Can break stone with fist
-Natural armor
-Evolves into Golem after obtaining the Golem Totem
Cons
-Burn in daylight
-Spawnpoint is in a mineshaft
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