Outbreak Protocol- Dead Horizon

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Outbreak Protocol- Dead Horizon

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A zombie-apocalypse survival modpack built around TaCZ firearms, Cold Sweat survival mechanics, and horde combat. First modpack ever released — still evolving based on player feedback. Does not include Create.

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Minecraft

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Type
Modpack
Pack Size
Large 287 mods
Latest Version
Outbreak Protocol- Dead Horizon-v1.0.2.zip
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Description

Outbreak Protocol - Dead Horizon

A survival-horror modpack set in a world overrun by zombies, mutants, and the occasional armed human faction. Barricade at night, scavenge ruined cities by day, and don't get caught out in a storm — thunder makes zombies hear you from farther away.

⚠️ Before you install — please read

This is my first modpack. I'm not a professional pack developer, I don't have a fixed roadmap, and I'm genuinely figuring a lot of this out as I go. The mod selection reflects what I personally enjoy playing — it is not trying to be a "complete" or "meta" pack, and it will change shape based on what players report back. Bug reports, balance complaints, and "please add/remove X" suggestions are not just welcome, they're basically how this pack is going to be finished.

This pack does not include Create (or any Create-based mods/add-ons). If you're joining expecting Create-style automation/contraptions, this isn't that pack — it's focused on survival, combat, and atmosphere instead.

Core themes

Survival pressure

  • Cold Sweat (temperature) + Thirst was Taken (hydration) stacked on top of vanilla hunger — you have three separate resources to manage, not just food.
  • AppleSkin for clear at-a-glance food/saturation info.

Combat & firearms

  • TaCZ (Timeless & Classics: Guns) as the core firearms system, extended with several TaCZ add-ons (attachments, optimization, extra weapons).
  • Combat Roll for dodge-based melee, Better Combat for weapon variety.
  • Gunfire carries — firing your weapon draws zombies from a distance, so silencers and positioning actually matter.

Enemies

  • Alex's Mobs, Mutant Monsters, and Mutants and Zombies add variety beyond vanilla zombies.
  • Cannibal Conundrum adds human enemies that behave differently from undead ones.
  • Enhanced Hordes brings periodic large-scale horde events — barricade accordingly.
  • Human military-style encounters (armed NPCs that take cover and shoot back) alongside the undead.

Base building & security

  • SecurityCraft for cameras, alarms, and defenses.
  • Sophisticated Backpacks and Curios API for extra storage/equipment slots.
  • Corpse (death items stay on a corpse body instead of scattering).

World & exploration

  • Terralith, Tectonic, and Project: Vibrant Journeys layered on TerraBlender for varied, non-vanilla terrain.
  • A large set of ruined/abandoned structure packs (abandoned cities, watchtowers, doomsday structures, radio towers) to scavenge.

Performance

  • Embeddium, Ferrite Core, EntityCulling, Clumps, Dynamic FPS, BadOptimizations, and several other optimization mods included by default — this pack is heavy (~260 mods), so performance mods aren't optional extras, they're load-bearing.

Status

Actively in development. Expect balance changes, mob tuning, and structure/worldgen adjustments in future updates as feedback comes in. If something feels broken, unbalanced, or unfinished — it probably is, and that's exactly the kind of feedback that shapes the next update.

Feedback

Report bugs, balance issues, or suggestions on the pack's Discord/issue tracker (link here). This pack is being built with the community playing it, not delivered as a finished product.

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