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An apocalyptic PVP based pack centered around techguns and lostcities
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Fast paced gameplay that involves guns, with a focus on combat.
Features machines that process raw materials or automation processes.
Introduces modern weaponry and combat mechanics.
Focuses on or is balanced for player versus player combat and competition.
Emphasizes combat mechanics and fighting gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This pack is meant to be hard. Your limbs can get damaged to the point you are unable to do anything, and the amount of bandits protecting loot in cities can be frustrating.
BUT, the loot is worth it and the bandits give ya something to shoot at between the raids.
The focus here is around the mod techguns, be sure to get factories up for that. You can make auto turrets and such and they do sync up with FTB teams so you don't have to worry about them shooting your friends.
There are also forcefields from RFTools.
The cities have amazing loot in them, and it will continue to improve, but they are also FLOODED with bandits.
Raid mobs will break blocks to get to you, but they will not break tile entities so do not worry. The blocks will also restore after 5 minutes.
There is a player tracker mod that gives you the general location of a player. There is a satellite dish that spawns once a map as an example.
Important info for Server owners:
Raid difficulty scales based on player dps as well as distance from spawn up to 1000 blocks. Raids are every 3 days.
There are commands that run on world creation that set spawn, world border, and set spawn radius to 1000 blocks so players will spawn anywhere within worldborder. Announcing of deaths and advancements is also off by default, but can be enabled via gamerules if you so choose.
World gen settings are already setup without any need for manual config, so just feel free to run the serverstart after you accept the EULA.
Players can also open chests and stuff in claimed territories, as well as place TNT and Mining charges. But that's it. That is so players can still get raided but only with unconventional means.
I plan on a big update once every 1-3 months with bug fixes in between, and it would be a good idea to wipe on those updates.
Feel free to give any feedback that you may have. I already have ideas for future updates but I'm always happy to take suggestions.
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