Modpack
Overgrowth
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A modpack with a huge range of crops, ores, animals, building blocks and food to explore.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Enhances farming mechanics and introduces new crops and livestock.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Overgrowth is a modpack I have been working on for a while. I dug into the archive of Minecraft 1.10.2 mods on Curse, and explored a lot of lesser-known mods to come up with an interesting mix. An overgrowth of crops and food and ores and minerals, with a solid technology backbone to automate things, and some extra dimensions to explore.
Building Blocks, Furniture & Decorations: Chisel, Earthworks, Ebon Arts, Rustic, Salty mod, Moar Signs, Signpost, Rockhounding mods (over 50 new stones and woods added to worldgen, over 300 blocks to make from them), Uncle Jeff's Paintings (over 50 new paintings), Bibliocraft, Bagelsmore (cool custom desks), Missing Pieces
Animals & Fish: Aquaculture, Animania (new breeds of livestock), Chickens & More Chickens, Edible Bugs (really!), Moo Fluids, Just a Few Fish
Crops & Food: Pam's Harvestcraft, Mystical Agriculture (grow resources), Plants (about 200 new plants), Unique Crops (some odd and clever crops) ... and Cooking for Blockheads
Drops & Ores: Birds Nests, Dense Ores, Loot Bags, Ore Shrubs, Randomite Ore, Slime Compendium, Vein Miner
Magic: Alchemical Ash, Astral Sorcery, Botania, Cyclic, Enchanting Plus, Roots
Storage: Ender IO, Iron Chests, Refined Storage, Storage Drawers
Technology: Actually Additions, Calculator, Ender IO, Extra Utilities 2, Forestry, Rockhounding Chemistry, Solar Flux Reborn, Thermal mods, Tinker's Construct, Vies Airships.
Dimensions: 6 new cavern dimensions (Cavern mod), Deep Dark (EU2), Simple Dimensions
Odd: Cubic Villager, Inventory Pets, Blocklings, Terrain Crystals (craft floating islands) and Prefab (craft entire buildings), Notes (in-game notepad, default key is N to type however many notes you want)
Aside from the thousands of items and recipes in these mods, I have been working on a lot of custom recipes and cross-mod compatibility scripts using Minetweaker. So, stone essence from Mystical Agriculture can create slate in Earthworks, you can craft splash potions of poison from scorpions, gunpowder and a water bottle, and so on.
Recommended launcher settings (5 gig minimum):
-Xmx5G -Xms2G (leave the other settings at default)
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