Modpack
Ultimate Parklife
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A modpack for building safari parks, zoos, botanical gardens, or resurrecting prehistoric animals and plants!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
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A modpack designed for optimal enjoyment when you want to build a safari park, museum, zoo, farm, botanical garden, or resurrect prehistoric animals and plants!
Features a few dino-mods for creation of prehistoric animals and plants; various cosmetic blocks, plants and features; a tech core based around Immersive and Tinkers; various plants and foliage mods along with Better Foliage and Surroundings more enriched plants and trees; Zawa and Butterflies and a few addons for modern exhibits; Serene Seasons for dynamic seasons and functional greenhouses; Animania for livestock; IceAndFire and MowziesMobs for general adventure-themed enjoyment in the overworld; various diverse building-block-providing mods; a souped-up End and a few dimensions from Atum, Erebus, the Dalek Mod (which has been configured so that its mobs stay in its own dimensions) and Tropicraft to explore, use the decorative blocks, and capture mobs to use as exhibits if you like. Plus a supporting cast of smaller addin mods, as many decorative items and blocks as you could imagine, and a full bespoke config and scripting support disabling some things, changing others, to tie it all together.
The texturepacks I have bundled in are essential for the pack. They give you the trains/monorails and components you will require. They also make mining fossils and nickel a little bit less annoying.
This pack requires the non-CurseForge mods:
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