Modpack
Pluma, a Journey to the Future!
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An Immersive and Progressive Experience at your own hands
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Pluma is currently on Beta but, the goal is to provide a lasting experience with many Mods fitted together in order to make a neat and unique progressive gameplay.
This Description will be further expanded as the Pack gets out of Beta.
- 📑 A Lot of Main Progression Chapters
- 📗 Secondary Chapters to Explain Mechanics and Important Aspects of the pack
- 📜 Tons and Tons of custom recipes added specially to further integrate all Mods
- 🌎 A Realistic World Generation and a bunch of Generation Tweaks in order to make the experience more unique and pleasant!
- 🧾Many new processing Chains, such as the Gold Processing Chain (Chapter 2) and more!
- 🐝 Forestry's Bee Keping is an essential part of progression and it can turn expensive recipes into cheap ones!
- 🎨 An Included ResourcePack to provide a Dark Mode to all GUI's and also some enhanced or modernized textures
- 💻 A Complete Set of Custom and Unique Multiblocks and Items added to enhance the progression
- 🔮 A Deep and Interesting Magical Progression that is directly intertwined with the Main Progression
🧰 And many more features that currently exist or are yet to come!
💡 Any Suggestions? Click Here (and this is also the place to report issues)

🌌 6-8 GB of RAM Allocated
💊 An Updated Version Java!
To play this pack you must update your Java from version 1.8.0_51 to a newer one if you didn't already.
You can check out your current Java version in F3 menu or on 5th line of file logs/latest.log.

🎥 ReplayMod:
Want to use ReplayMod to record fancy videos? here's what you'll need to do:
- Disable ScalingGUI's, unfortunaly it is uncompatible with the ReplayMod.
- And add the following block of code to this file located here "Pluma a Journey to the Future\config\CustomMainMenu\mainmenu.json"
- After this steps you should be good to go, don't forget to respect the json formating when inserting this block of code, if you place it bellow or above a certain buttom, you may need to use ","s.

🩹 Pluma has some special content that was ported from many popular Modpacks and they are respectively:
- Tech Reborn
- Zedarrian Technology for GTCE
- Divine Journey 2
- MorePlates
- Wizardry
- Omnifactory/Nomifactory
- GregTech: New Horizons
- Multiblock Madness
- FTB Interactions
- Enigmatica 2: Expert - Extended
So please, go give their authors some love! as I've only used bits of their marvelous works here in Pluma.
Also, note that Pluma has some inspiration in many popular Expert Packs, and that's what I love to do in my packs, get ideas from packs that i've enjoyed playing and rework them to fit in it.
Also A HUGE Thank you for the Developers and the community of the GTCEU Discord as a whole and Krutoy, the author of Enigmatica 2: Extended, they've really helped me execute some key coding and even gave me some texturing ideas.
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