Prehistoric Revolution

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Prehistoric Revolution

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Why shouldn't we have dinosaurs in the Industrial Revolution?

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Modpack
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Small / Light 64 mods
Latest Version
Prehistoric Industry v1-1.12.2.zip
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So one day I was looking through the mods page and I saw Fossils and Archeology: Revival and noticed that it was on 1.12.2, and I thought that it was time that the world got a new modpack they didn't know they needed. So this modpack started out with Fossils and Archeology: Revival, a mod that adds fossils that you can excavate and process into DNA, eggs, and eventually dinosaurs! Because it was 1.12.2 I absolutely had to add Tinker's Construct and Construct's Armory, two very cool mods that allow you to create highly customizable tools, weapons, and armor. Immersive Engineering was a mod I hadn't worked with much before, so I took this as an opportunity to get more familiar with it. It adds lots of early and late Industrial Revolution blocks, structures and items, and you can progress through the Industrial Revolution and enjoy so many cool benefits! I added Immersive Intelligence because it sounded really cool, and now it is one of my favorites. It adds tons of cool expansions to the Immersive Engineering mod, furthering the timeline into early World War era and adding tons of cool items, blocks, weapons, and other cool features and mechanics. I added the Thermal Series, a series of mods that feature machines powered by RF (Redstone Flux) that perform all kinds of cool processes and allow you to do tons of cool things because why not, it's really useful and cool. I added some other mods as well, and you can explore all of the cool new features in your worlds. Honestly, the only reason I added Extra Utilities 2 was for the fluid drums. I love those things. Anyway, I hope you enjoy including dinosaurs in your own Industrial Revolution, or not. You can just ignore them and focus on all of the other cool mods. Your choice. GLHF!

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