Modpack

Prodigium Reforged
Rank 35
Rank 22 among modpacks

Quick rating

Prodigium Reforged

Overall rating distribution
0.5★ (no ratings)
1 rating (7%) · 1.0★
1.5★ (no ratings)
2.0★ (no ratings)
1 rating (7%) · 2.5★
1 rating (7%) · 3.0★
3.5★ (no ratings)
4 ratings (27%) · 4.0★
1 rating (7%) · 4.5★
7 ratings (47%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1 review (8%) · 1.0★
1.5★ (no reviews)
2.0★ (no reviews)
1 review (8%) · 2.5★
3.0★ (no reviews)
3.5★ (no reviews)
1 review (8%) · 4.0★
1 review (8%) · 4.5★
9 reviews (69%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (8%) · 3.0★
3.5★ (no reviews)
5 reviews (39%) · 4.0★
4.5★ (no reviews)
7 reviews (54%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2 reviews (15%) · 2.0★
2.5★ (no reviews)
1 review (8%) · 3.0★
1 review (8%) · 3.5★
7 reviews (54%) · 4.0★
4.5★ (no reviews)
2 reviews (15%) · 5.0★
0.5★ 5★

Highly inspired by Terraria, defeat bosses to progress thanks to a unique progression system. Combat, adventure and RPG oriented modpack, a lot of custom content.

Fantasy
Adventure/Exploration
RPG
Questing
Skills & Abilities
Combat Focused
Difficulty: Challenging
Custom Game Mechanics
Multiple Modes
Gated Progression & Stages
Terraria-inspired
Mod Loaders
Forge
Minecraft

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4.0
Timedd

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Posted: July 3, 2026 at 2:40:25 PM UTC
75 hrs
Total hours played at time of review
MC 1.20 Completed · 75 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

Out of all the RPG packs that I have played this one was the one I had the most fun with. Featuring reasonable and linear progression path that actually gives incentives for you to follow the main progression lines and also desirable rewards completing the other quest lines. The only issue I have is that some bosses can be incredibly cheesed while playing multiplayer and weapons and classes can be upgraded to far outclass the boss of the current quest, though this may be an issue with specifically multiplayer and newer updates may have fixed this.

Performance Specs
CPU: Ryzen 7 7700X
Memory: 32 GB DDR5 CL30 6000 MT/s
GPU: GeForce RTX 3070

0
0
Last edited: July 3, 2026 at 3:57:27 PM UTC
4.0
Timedd

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Posted: July 3, 2026 at 2:40:25 PM UTC
75 hrs
Total hours played at time of review
MC 1.20 Completed · 75 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

Out of all the RPG packs that I have played this one was the one I had the most fun with. Featuring reasonable and linear progression path that actually gives incentives for you to follow the main progression lines and also desirable rewards completing the other quest lines. The only issue I have is that some bosses can be incredibly cheesed while playing multiplayer and weapons and classes can be upgraded to far outclass the boss of the current quest, though this may be an issue with specifically multiplayer and newer updates may have fixed this.

Performance Specs
CPU: Ryzen 7 7700X
Memory: 32 GB DDR5 CL30 6000 MT/s
GPU: GeForce RTX 3070

0
0
Last edited: July 3, 2026 at 3:57:27 PM UTC
4.0
Timedd

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Posted: July 3, 2026 at 2:40:25 PM UTC
75 hrs
Total hours played at time of review
MC 1.20 Completed · 75 hrs
The version(s) the reviewer played
0
0
2.5
willow53

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Posted: June 7, 2026 at 10:35:43 PM UTC
20 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
4.0
Performance
4.0

Like the title suggests, I was looking forward to playing this pack given that I like RPG packs and the Terraria theme was a great bonus. However, there are a number of glaring issues with this pack that I just can't overlook. For some background, I played the ranger class, which may have been the main issue.

There's a real lack of variety since essentially the only viable weapons are bows, and there aren't very many of them. You have to beat a few bosses to get multiple bosses to get a single gun.

The quest book is quite small as well, without any interesting rewards since they mostly tend to give money and/or xp. I'd really like there to be more to make progression clearer.

Also, the movement accessories aren't very balanced. The hermes boots and all its variants barely give any movement speed, while also requiring time to reach max speed, so they are outclassed by vertical movement accessories and the eye of cthulhu dash.

However, the other classes may well have a better experience, so probably play those instead if you're going to try it at all.

0
0
2.5
willow53

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Posted: June 7, 2026 at 10:35:43 PM UTC
20 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
4.0
Performance
4.0

Like the title suggests, I was looking forward to playing this pack given that I like RPG packs and the Terraria theme was a great bonus. However, there are a number of glaring issues with this pack that I just can't overlook. For some background, I played the ranger class, which may have been the main issue.

There's a real lack of variety since essentially the only viable weapons are bows, and there aren't very many of them. You have to beat a few bosses to get multiple bosses to get a single gun.

The quest book is quite small as well, without any interesting rewards since they mostly tend to give money and/or xp. I'd really like there to be more to make progression clearer.

Also, the movement accessories aren't very balanced. The hermes boots and all its variants barely give any movement speed, while also requiring time to reach max speed, so they are outclassed by vertical movement accessories and the eye of cthulhu dash.

However, the other classes may well have a better experience, so probably play those instead if you're going to try it at all.

0
0
2.5
willow53

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Posted: June 7, 2026 at 10:35:43 PM UTC
20 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
0
0
5.0
dejwisss3

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Posted: February 26, 2026 at 5:14:12 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Ive been playing modpacks for like 4/5 years now and to be honest This modpack is one of the best if not the best modpacks ive ever played. The progression is very good and motivates you to grind more by unlocking ores by the time and defeating more bosses. i Stronly reccomend this modpack to players who want to fight more bosses and experience the new way of progression. Keep up the good work on this modpack

0
0
5.0
dejwisss3

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Posted: February 26, 2026 at 5:14:12 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Ive been playing modpacks for like 4/5 years now and to be honest This modpack is one of the best if not the best modpacks ive ever played. The progression is very good and motivates you to grind more by unlocking ores by the time and defeating more bosses. i Stronly reccomend this modpack to players who want to fight more bosses and experience the new way of progression. Keep up the good work on this modpack

0
0
5.0
dejwisss3

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Posted: February 26, 2026 at 5:14:12 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0
1.0
krealition

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Posted: February 21, 2026 at 8:21:51 PM UTC
5 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
3.0
Performance
2.0

Playtime – 13 hours. There wasn’t a good representative option between Short (5 hours) and Moderate (20 hours) when making this review.

Frankly speaking, I genuinely do not understand why people were so insistent on this modpack’s quality. The modpack is focused on the combat and progression through combat, but the bosses themselves are poor in quality, and the progression is extraordinarily restrictive. Prodigium attempts to transform Minecraft closer to Terraria, but mostly takes more negatives than positives from Terraria, which is exacerbated by Minecraft being in a 3D space.

For the most part, a large amount of the gripe regarding combat comes solely from the mod Terra Entity, which are required for progression. They are essentially buggy 1 to 1 replicas of Terraria bosses and enemies. This might sound fine on paper, but the bosses only really work and are only fun to fight with Terraria’s relatively high mobility (both vertically and horizontally) 2D platforming. However, with Terra Entity for Minecraft, these bosses instead speedily clip and teleport through walls and floors, while the player lumbers along at a snail’s pace. While the quick movement is fine with Terraria given said bosses will always be within vision regardless, this translates incredibly poorly for Minecraft. Keeping proper line of sight on these bosses is very difficult. Combined with a general lack of tells for when a boss is going to actually attack, it makes fighting them generally very draining. This is also exacerbated by the bosses being incredible health sponges.

Let me detail how awful it is to fight these transplanted Terraria bosses, starting with the literal first one of the pack. The first boss, an incredibly buggy King Slime, has a whopping 700+ HP, even ignoring the armor it gets. The player, at this time, really has only an iron sword as the highest damaging weapon, which might have some degree of Sharpness on it. King Slime, like in Terraria, teleports in order to approach the player. Unlike in Terraria, it cares absolutely nothing about distance, and spams small blue slime minions at a far greater frequency than in Terraria. So what ends up happening is that King Slime will constantly and persistently teleport regardless of distance from the player (during which he is invincible), spawn minions to soak up damage, and then proceed to jump out of the player’s damaging range every 2 or so seconds to do a ground slam attack. So that 700+ HP ends up being a lot more when the enemy cannot be damaged for the vast majority of the time. It took me from dawn to dusk, in Minecraft, to finish the fight. Just under 20 minutes, for a boss that was incapable of hurting me due to low damage, and I was only barely capable of hurting it due to its obscene tankiness and perpetually disappearing hitbox.

I took a looong break from bossing after winning this fight, because it was awful despite the victory. I ended up exploring the various structures for hours, with each structure rewarding me with… maybe 5 iron or gold ingots if I’m lucky and maybe a curio that will do absolutely nothing for me. Though usually it’ll be useless stuff like 50 million wheat seeds, flint, or feathers, and nothing that will actually help with progression. I’m slowly chipping away at the other goals around this time. Setting up and building nice houses for the NPCs, taming whatever I can find for fun and having an easier time with the next boss (BTW, the pack DOES have Domestication Innovation… which it does NOT tell you about! It doesn’t even tell new players what the hell pets can even do, nevermind that they’re immortal if you use pet beds!), and completing tertiary goals. Eye of Cthulhu wasn’t as awful as King Slime, though it did fall into the “too fast to damage or see properly without playing on Quake Pro FoV” category in the 2nd stage. Bellringer and Swampjaw were… okay. Meet Your Fight is kind of a mediocre bossing mod as well, but isn’t particularly offensive like Terra Entity. It more or less just exists. Then, with decent confidence, I went in with my melee build into fighting a buggy invincible second-phase Brain of Cthulhu, who then proceeded to spawncamp me despite me initiating the fight over 9 chunks away from my spawn point. This isn’t even Terra Entity, this is a custom boss made for the Prodigium modpack, and it’s impossibly buggy, and what made me stop my playthrough completely. The first phase was excruciating due to the horrible hitboxes on the eye minions, and second phase it took literally no damage from any melee attack (And I mean 0 damage. Sword swings weren't even registering.) but the 3 or so damage from the Eye of Cthulhu shield bash. It then proceeded to heal to full health and attack me in my house before I could even consider preparing for a rematch, despite having fought it about 9 chunks away.

Now, I might have actually powered through this had I even been given the chance to actually respec early without having to enter creative mode. Because for some reason, UNLIKE IN TERRARIA, the armor that you can even equip is RESTRICTED based on an intrinsic EXP based skill system, and SWAPPING IS FURTHER PUNISHED by draining EXP put into specializations, if the player ever decides to change their mind. It takes away player flexibility to focus on shoehorning in equipment restricted classes, which effectively add nothing except various flavors of “more damage” or “more health”. Don’t get me started on restricting item pickups like the occasional diamond until after the player’s slogged through about 5+ completely unrelated bosses that don't offer rewards relevant or useful for the player’s class, like an arbitrary checklist. The “progression” is mostly defined by arbitrary rules and artificial restrictions that don’t serve to do anything but pad out game length rather than add actual depth.

1
0
1.0
krealition

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Posted: February 21, 2026 at 8:21:51 PM UTC
5 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
3.0
Performance
2.0

Playtime – 13 hours. There wasn’t a good representative option between Short (5 hours) and Moderate (20 hours) when making this review.

Frankly speaking, I genuinely do not understand why people were so insistent on this modpack’s quality. The modpack is focused on the combat and progression through combat, but the bosses themselves are poor in quality, and the progression is extraordinarily restrictive. Prodigium attempts to transform Minecraft closer to Terraria, but mostly takes more negatives than positives from Terraria, which is exacerbated by Minecraft being in a 3D space.

For the most part, a large amount of the gripe regarding combat comes solely from the mod Terra Entity, which are required for progression. They are essentially buggy 1 to 1 replicas of Terraria bosses and enemies. This might sound fine on paper, but the bosses only really work and are only fun to fight with Terraria’s relatively high mobility (both vertically and horizontally) 2D platforming. However, with Terra Entity for Minecraft, these bosses instead speedily clip and teleport through walls and floors, while the player lumbers along at a snail’s pace. While the quick movement is fine with Terraria given said bosses will always be within vision regardless, this translates incredibly poorly for Minecraft. Keeping proper line of sight on these bosses is very difficult. Combined with a general lack of tells for when a boss is going to actually attack, it makes fighting them generally very draining. This is also exacerbated by the bosses being incredible health sponges.

Let me detail how awful it is to fight these transplanted Terraria bosses, starting with the literal first one of the pack. The first boss, an incredibly buggy King Slime, has a whopping 700+ HP, even ignoring the armor it gets. The player, at this time, really has only an iron sword as the highest damaging weapon, which might have some degree of Sharpness on it. King Slime, like in Terraria, teleports in order to approach the player. Unlike in Terraria, it cares absolutely nothing about distance, and spams small blue slime minions at a far greater frequency than in Terraria. So what ends up happening is that King Slime will constantly and persistently teleport regardless of distance from the player (during which he is invincible), spawn minions to soak up damage, and then proceed to jump out of the player’s damaging range every 2 or so seconds to do a ground slam attack. So that 700+ HP ends up being a lot more when the enemy cannot be damaged for the vast majority of the time. It took me from dawn to dusk, in Minecraft, to finish the fight. Just under 20 minutes, for a boss that was incapable of hurting me due to low damage, and I was only barely capable of hurting it due to its obscene tankiness and perpetually disappearing hitbox.

I took a looong break from bossing after winning this fight, because it was awful despite the victory. I ended up exploring the various structures for hours, with each structure rewarding me with… maybe 5 iron or gold ingots if I’m lucky and maybe a curio that will do absolutely nothing for me. Though usually it’ll be useless stuff like 50 million wheat seeds, flint, or feathers, and nothing that will actually help with progression. I’m slowly chipping away at the other goals around this time. Setting up and building nice houses for the NPCs, taming whatever I can find for fun and having an easier time with the next boss (BTW, the pack DOES have Domestication Innovation… which it does NOT tell you about! It doesn’t even tell new players what the hell pets can even do, nevermind that they’re immortal if you use pet beds!), and completing tertiary goals. Eye of Cthulhu wasn’t as awful as King Slime, though it did fall into the “too fast to damage or see properly without playing on Quake Pro FoV” category in the 2nd stage. Bellringer and Swampjaw were… okay. Meet Your Fight is kind of a mediocre bossing mod as well, but isn’t particularly offensive like Terra Entity. It more or less just exists. Then, with decent confidence, I went in with my melee build into fighting a buggy invincible second-phase Brain of Cthulhu, who then proceeded to spawncamp me despite me initiating the fight over 9 chunks away from my spawn point. This isn’t even Terra Entity, this is a custom boss made for the Prodigium modpack, and it’s impossibly buggy, and what made me stop my playthrough completely. The first phase was excruciating due to the horrible hitboxes on the eye minions, and second phase it took literally no damage from any melee attack (And I mean 0 damage. Sword swings weren't even registering.) but the 3 or so damage from the Eye of Cthulhu shield bash. It then proceeded to heal to full health and attack me in my house before I could even consider preparing for a rematch, despite having fought it about 9 chunks away.

Now, I might have actually powered through this had I even been given the chance to actually respec early without having to enter creative mode. Because for some reason, UNLIKE IN TERRARIA, the armor that you can even equip is RESTRICTED based on an intrinsic EXP based skill system, and SWAPPING IS FURTHER PUNISHED by draining EXP put into specializations, if the player ever decides to change their mind. It takes away player flexibility to focus on shoehorning in equipment restricted classes, which effectively add nothing except various flavors of “more damage” or “more health”. Don’t get me started on restricting item pickups like the occasional diamond until after the player’s slogged through about 5+ completely unrelated bosses that don't offer rewards relevant or useful for the player’s class, like an arbitrary checklist. The “progression” is mostly defined by arbitrary rules and artificial restrictions that don’t serve to do anything but pad out game length rather than add actual depth.

1
0
1.0
krealition

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Posted: February 21, 2026 at 8:21:51 PM UTC
5 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
1
0
4.0
smart-fella

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Posted: January 15, 2026 at 12:39:40 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
2.0

Prodigium Reforged is an RPG modpack. It has many of the prototypical follies of RPG modpacks such as pretty abysmal performance and random enemies spawning directly on top of you that instakill you, but the rest of the pack is so surprisingly refined that none of that really ended up getting to me? The pack has strong cross mod integration with its custom content, a surprisingly coherent aesthetic and a very clean progression line that only really falters at the points where the pack is notably and explicitly unfinished. It's a pretty high effort project from a solo developer that's definitely not Terraria, but does inject some of the better ideas that game had into making this project a reality.

The pack is more liberal in its use of gamestages to sequester resource progression than Terraria is (or at least, relative to its length) and I think that's important to the appeal of the pack as it helps to balance and space out mining sessions especially where Terraria has additional things that Minecraft doesn't to space out its content in other ways like seperate underground biomes. Once dimensions are introduced into the mix, they are introduced in very small number; the only additional dimension here is the Aether, and certain pieces of content have been moved from the Overworld to the Aether to bulk it up. The pack is very focused in its execution, and the main quest line is linear; just a straight shot of bosses. Due to the mods themselves, not all of these bosses are winners, although the worst ones are definitely the Ender Dragon (due to the additions being kind of buggy) and the Elder Guardian (due to YUNG's Better Ocean Monuments both not having a good layout for the fight and whatever mod disables all surrounding mining when the Elder Guardians are alive going poorly when the structure spawns inside the floor). They don't all have to be winners though; the ones that are nice make up for the weaker fights.

I can only really dot down issues respective to the modpack and not the mods in bullet point format, so in no particular order; I wish there was some way to get recall potions outside of doing quests, I wish the custom town NPCs took more precedence, I wish SOL Carrot wasn't configured to have low thresholds with on death loss so if you die and don't change that config setting you have to spend ten minutes sprint jumping around so you can get your hearts back (a high threshold would encourage actually engaging with the food mods), and I wish the End wasn't so anemic although that will hopefully be remedied in future versions.

I noted the performance earlier; you're not going to run into any weird server tick issues, but your framerate will absolutely shit itself sometimes; most frequently in the overworld where you can dip from a stable 220 to a stuttery 40-50 in nighttime combat, structures dipping into the twenties with the lowest number I saw being 9 fps during Nether traversal. From the sounds of it, this is better than the other modern RPG modpacks though, which would just straight up get a 1/5 from me, but I'm comparing the modpack to all other modpacks. In terms of bugs, I also had to use commands sometimes to compensate for stuff like the Ender Dragon fucking off to Narnia (yeah that fight is really broken). For ram usage, I would recommend allocating a minimum of 4.5GB in singleplayer if you're using Java 25 and UseCompactObjectHeaders.

Funny note as I'm typing this part of the review; I just realized I had installed the modpack basically right before a major update came out and didnt update it when I started playing, so I'm a little behind, but I doubt it would've changed my rating or anything I said in the review after quickly going through the changelogs and default config files (i.e the issue I have with SOL Carrot on death loss is unchanged although there's now a 4 hunger minimum for any food item to count which wouldn't be my first choice for an adjustment here). Just know, it seems to be a big rework of existing systems, and the modpack might have more cool things in it now. If you have any interest in trying an RPG modpack for your next playthrough, you should play it.

  • Screenshot 1: Successfully put together Terraria-esque RPG modpack
  • Screenshot 2: Successfully put together Terraria-esque RPG modpack
1
0
4.0
smart-fella

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Posted: January 15, 2026 at 12:39:40 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
2.0

Prodigium Reforged is an RPG modpack. It has many of the prototypical follies of RPG modpacks such as pretty abysmal performance and random enemies spawning directly on top of you that instakill you, but the rest of the pack is so surprisingly refined that none of that really ended up getting to me? The pack has strong cross mod integration with its custom content, a surprisingly coherent aesthetic and a very clean progression line that only really falters at the points where the pack is notably and explicitly unfinished. It's a pretty high effort project from a solo developer that's definitely not Terraria, but does inject some of the better ideas that game had into making this project a reality.

The pack is more liberal in its use of gamestages to sequester resource progression than Terraria is (or at least, relative to its length) and I think that's important to the appeal of the pack as it helps to balance and space out mining sessions especially where Terraria has additional things that Minecraft doesn't to space out its content in other ways like seperate underground biomes. Once dimensions are introduced into the mix, they are introduced in very small number; the only additional dimension here is the Aether, and certain pieces of content have been moved from the Overworld to the Aether to bulk it up. The pack is very focused in its execution, and the main quest line is linear; just a straight shot of bosses. Due to the mods themselves, not all of these bosses are winners, although the worst ones are definitely the Ender Dragon (due to the additions being kind of buggy) and the Elder Guardian (due to YUNG's Better Ocean Monuments both not having a good layout for the fight and whatever mod disables all surrounding mining when the Elder Guardians are alive going poorly when the structure spawns inside the floor). They don't all have to be winners though; the ones that are nice make up for the weaker fights.

I can only really dot down issues respective to the modpack and not the mods in bullet point format, so in no particular order; I wish there was some way to get recall potions outside of doing quests, I wish the custom town NPCs took more precedence, I wish SOL Carrot wasn't configured to have low thresholds with on death loss so if you die and don't change that config setting you have to spend ten minutes sprint jumping around so you can get your hearts back (a high threshold would encourage actually engaging with the food mods), and I wish the End wasn't so anemic although that will hopefully be remedied in future versions.

I noted the performance earlier; you're not going to run into any weird server tick issues, but your framerate will absolutely shit itself sometimes; most frequently in the overworld where you can dip from a stable 220 to a stuttery 40-50 in nighttime combat, structures dipping into the twenties with the lowest number I saw being 9 fps during Nether traversal. From the sounds of it, this is better than the other modern RPG modpacks though, which would just straight up get a 1/5 from me, but I'm comparing the modpack to all other modpacks. In terms of bugs, I also had to use commands sometimes to compensate for stuff like the Ender Dragon fucking off to Narnia (yeah that fight is really broken). For ram usage, I would recommend allocating a minimum of 4.5GB in singleplayer if you're using Java 25 and UseCompactObjectHeaders.

Funny note as I'm typing this part of the review; I just realized I had installed the modpack basically right before a major update came out and didnt update it when I started playing, so I'm a little behind, but I doubt it would've changed my rating or anything I said in the review after quickly going through the changelogs and default config files (i.e the issue I have with SOL Carrot on death loss is unchanged although there's now a 4 hunger minimum for any food item to count which wouldn't be my first choice for an adjustment here). Just know, it seems to be a big rework of existing systems, and the modpack might have more cool things in it now. If you have any interest in trying an RPG modpack for your next playthrough, you should play it.

  • Screenshot 1: Successfully put together Terraria-esque RPG modpack
  • Screenshot 2: Successfully put together Terraria-esque RPG modpack
1
0
4.0
smart-fella

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Posted: January 15, 2026 at 12:39:40 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
1
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5.0
GamesOfLife

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Posted: July 2, 2025 at 1:59:01 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Literally the best modpack Curseforge has been blessed with. The amount of content as kitchen-sink packs, without any of the bloat. No unnecessary tech mods or dozens of useless features.
Smooth, Terraria-inspired progression, lots of pack content + custom content and additions to other mods, with more updates being developed.
The FTB questline is just perfect. No individual chapters for each mod, but related features and game-stages are grouped together, making progression not a pain.

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5.0
GamesOfLife

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Posted: July 2, 2025 at 1:59:01 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Literally the best modpack Curseforge has been blessed with. The amount of content as kitchen-sink packs, without any of the bloat. No unnecessary tech mods or dozens of useless features.
Smooth, Terraria-inspired progression, lots of pack content + custom content and additions to other mods, with more updates being developed.
The FTB questline is just perfect. No individual chapters for each mod, but related features and game-stages are grouped together, making progression not a pain.

0
0
5.0
GamesOfLife

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Posted: July 2, 2025 at 1:59:01 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
0
5.0
TubaSlider

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Posted: June 3, 2025 at 9:56:46 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Review After 100+ hours and trying 3 different styles of gameplay.

Laptop i5 rtx3050 16gb ram (Avg 50fps) with complementary reimagined shaders on medium settings.

Primary and Best things I found:

  1. No bullshit mods which are irrelevant to the mods main intensions. For eg. Create or Botania etc, which are like 90% of the current generation of modpacks.
  2. Easy to maneuver through the quests and ACTUALLY feels like a cohesive playthrough.
  3. The ore-locking/spawning mechanism is pretty nice and creates early-mid-late game balance.

Secondary good features which are common with other rpg mods:
Good class and role system.
Good quest and npc system
Bosses and weapons are well balanced.

Negatives:
Main issue is the modpack is still not perfectly fixed. There are issues here and there. Mostly minor, but few major bugs. I visited their discord and realised it is run by only on devoloper, so maybe thats why. But updates happen and it gets better and better.

0
0
5.0
TubaSlider

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Posted: June 3, 2025 at 9:56:46 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Review After 100+ hours and trying 3 different styles of gameplay.

Laptop i5 rtx3050 16gb ram (Avg 50fps) with complementary reimagined shaders on medium settings.

Primary and Best things I found:

  1. No bullshit mods which are irrelevant to the mods main intensions. For eg. Create or Botania etc, which are like 90% of the current generation of modpacks.
  2. Easy to maneuver through the quests and ACTUALLY feels like a cohesive playthrough.
  3. The ore-locking/spawning mechanism is pretty nice and creates early-mid-late game balance.

Secondary good features which are common with other rpg mods:
Good class and role system.
Good quest and npc system
Bosses and weapons are well balanced.

Negatives:
Main issue is the modpack is still not perfectly fixed. There are issues here and there. Mostly minor, but few major bugs. I visited their discord and realised it is run by only on devoloper, so maybe thats why. But updates happen and it gets better and better.

0
0
5.0
TubaSlider

Reputation ranks

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Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 3, 2025 at 9:56:46 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
0
5.0
Bexx

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About reputation ranks
Posted: April 24, 2025 at 4:46:33 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Been looking for a modpack like this forever. It really shows how much care went into it, everything feels super balanced. You don’t get overpowered too fast like in other packs, where mobs stop being scary after an hour or two.
Every aspect of the modpack is balanced to keep that sense of joy in every minute of the run. Every class has its own strengths and weaknesses.
Maybe the only thing I missed was more variety in melee or ranger class weapons and armor.
The modpack introduces mechanics that feel really innovative to me, like new ores appearing throughout the world as you progress, or the different stages of world difficulty.
I also really like that items you haven't unlocked yet are unavailable to pick up, so you can’t just stack loot for later. This forces you to constantly grind for new items as you unlock them, which keeps progression engaging.

Overall, if you're into adventure and RPG modpacks with a touch of difficulty and solid balance, where you're constantly hunting for new gear and resources, with clear progression and quests that guide you through it, this is the modpack for you.

  • Screenshot 1: Best modpack i've ever played
  • Screenshot 2: Best modpack i've ever played
  • Screenshot 3: Best modpack i've ever played
0
0
5.0
Bexx

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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 24, 2025 at 4:46:33 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Been looking for a modpack like this forever. It really shows how much care went into it, everything feels super balanced. You don’t get overpowered too fast like in other packs, where mobs stop being scary after an hour or two.
Every aspect of the modpack is balanced to keep that sense of joy in every minute of the run. Every class has its own strengths and weaknesses.
Maybe the only thing I missed was more variety in melee or ranger class weapons and armor.
The modpack introduces mechanics that feel really innovative to me, like new ores appearing throughout the world as you progress, or the different stages of world difficulty.
I also really like that items you haven't unlocked yet are unavailable to pick up, so you can’t just stack loot for later. This forces you to constantly grind for new items as you unlock them, which keeps progression engaging.

Overall, if you're into adventure and RPG modpacks with a touch of difficulty and solid balance, where you're constantly hunting for new gear and resources, with clear progression and quests that guide you through it, this is the modpack for you.

  • Screenshot 1: Best modpack i've ever played
  • Screenshot 2: Best modpack i've ever played
  • Screenshot 3: Best modpack i've ever played
0
0
5.0
Bexx

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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 24, 2025 at 4:46:33 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
0
5.0
Pinoy

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About reputation ranks
Posted: March 26, 2025 at 8:11:35 PM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

I have played Minecraft for over 6 years now.
And in those 6 years, every modpack I have tried, I either get overwhelmed or bored in the first two hours.
But this modpack got me hooked for over a week now.
Good stuff and keep going man.

0
0
5.0
Pinoy

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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 26, 2025 at 8:11:35 PM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

I have played Minecraft for over 6 years now.
And in those 6 years, every modpack I have tried, I either get overwhelmed or bored in the first two hours.
But this modpack got me hooked for over a week now.
Good stuff and keep going man.

0
0
5.0
Pinoy

Reputation ranks

Explorer 0 pts
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Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 26, 2025 at 8:11:35 PM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
0
5.0
onewish

Reputation ranks

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Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 7, 2024 at 3:19:09 AM UTC
20 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

This modpack is amazing. If you like adventure then this is for you, plus its terraria themedish. Solid quest progression, it's a bit buggy though at times...

  • Screenshot 1: Perfect!
0
0
5.0
onewish

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About reputation ranks
Posted: March 7, 2024 at 3:19:09 AM UTC
20 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

This modpack is amazing. If you like adventure then this is for you, plus its terraria themedish. Solid quest progression, it's a bit buggy though at times...

  • Screenshot 1: Perfect!
0
0
5.0
onewish

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 7, 2024 at 3:19:09 AM UTC
20 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
0
0

Get it on

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About

Project Details

Type
Modpack
Pack Size
Extra Large 365 mods
Latest Version
Prodigium Reforged 4.2.0421
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Description

 

ModDex_Banner.png?ex=6a288b53&is=6a2739d3&hm=6aaa26020723c962b9cbedfae9e18a9ef110cb3012469ab6b531a616585b8dfd& 

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Prodigium Reforged is a progression-driven RPG heavily inspired by Terraria.

Defeat bosses to unlock new ores, new monsters and new NPCs. Become stronger and watch the world growing with you as well. No automation, no tech just exploration, combat and a lot of loot to progress.

 This is not a modpack where mods have been randomly dropped in the mod folder. A lot of work has been put into almost every config file of mods, javascripts, scripts, custom datapack, structures and a lot more so the pack can feel unique and smooth.

 If you're looking to rent a server, I can honestly recommend Minestrator, european based hosting that has honest prices with good performance, click here for 10% off.

 

Combat & Classes update has dropped!

Last update

progression

📖Three chapters. One descent.
Each quest chapter sharpens the difficulty. Defeat bosses in a specific order to progress and change the world around you.

⚔️Prepare yourself.
Gear up
before every fight. Grind for unique accessories. Spend points across your Skill Tree. Bosses are made to be challenging. Each time you defeat a boss, the difficulty scales.


🪙Treasure Bags.
39 bosses. 39 treasure bags. Each one holds loot you won't find anywhere else.



🌍The world is shaped by the player.
Bosses don't just drop bags. New ores start generating. New mobs invade biomes. Even in late game, you'll be heading back into your mines.

🏠Unlock NPCs.
Build a proper home with the right furniture and NPCs will move in. 11 available now with more on the way.

Choose a path

Every class has its own gear, weapons, and armor sets with set bonuses written exclusively for Prodigium Reforged.
Every class branches into a custom-built skill tree, hand-written passives tied to your progression.

skill tree

Then choose your class

Melee

                                                          

🗡️Berserker
       
Pure melee damage. Reckless, fast, lethal, your own health bar is just another resource.

Two example armor effects :
Phoenix Embrace : channel rage as your health drops; at 20% HP, Phoenix Rage IV unlocks.
Crystallized Blood : stack Bloody Strength on every hit you deal, Bloody Skin on every hit you take.

🛡️Crusader
High defense with support abilities.
 Stand your ground. Soak the hits, and protect your allies.

Crusader Aura : project Crusader Protection to every ally within 12 blocks, every second.
Plated Valkyrie : heal back 15% of every hit you take; below 25% HP, your defense doubles.

 

Ranged

🏹Archer
Bow at range, pets in melee. You command the line, your pets fight while your arrows do the work.

Hunter : every arrow lands a Hunter's Mark; double-mark a target and Hunter Readiness fires.
Ranger Mind : your pets gain Cozyness near you with 5 or +, the buff loops back to you.

🎯Gunner
High ranged dps. Powder over arrows. Pistols, shotguns, snipers, gatlings. Pick your tool.

Leviathan Call : every firearm type gets its own buff. Pistols, shotguns, snipers, gatlings, each plays its own bonus.
Frost : every hit has a chance to chill enemies, and a slim shot at freezing them outright.

 

 

Mage

🔮Wizard
Pure ranged magic. Choose your schools, pick your element, master your spell rotation.

Wizard Ignitium : tank damage to charge it. At 80, Ignitium Protection. Take more, go Overcharged.
Skyjade's Knowledge : After spending 250 mana, gain the Skyjade's Strength effect.

Cleric
The team's spine. Heals, buffs, blessings, the difference between a wipe and a clear

Sun's Light : Casting a Holy Spell on an ally grants them additional defensive effects
Nether Embrace : Using a Holy Spell on an ally grants them Fire Resistance and Nether Reinforcement

exploration

🗺️Brand new world
Hundreds of new biomes
from Terralith, Regions Unexplored, and smaller mods stitched together.
The Aether is the only dimension added to not bloat the pack.

🏛️Exploration focused on Dungeons.
Simple watchtowers, sprawling palaces, custom dungeons built for this pack. Mod content actually feels integrated, not bolted on.

🎒 Terraria's accessories and more.
Trinkets with some custom made for the pack that stack with your class, hidden in dungeons, sealed in boss bags, crafted or dropped by mobs.

✔️ The way to get to the end has been changed too! You need to find 12 new eyes that are dropped by bosses or by exploring!

✔️ Secondary quest lines made to encourage the player to explore.

dungeon 

Let's not forget about :

✔️ Gates with waves of mobs that you have to defeat for custom loot tables rewards.

✔️Rework of the melee system thanks to Better Combat and of the ranged combat through projectile damage!

✔️ The questing system even have secondary quests.

✔️ Base building : a ton of new decoration mods with a quest line to help you discover some of them !

✔️ Farming : so many new plants and trees to grow and even a special meat eating plant.

✔️ Cooking :  dozens of new food and beverage to make for powerful buffs.

✔️ You won't find any automation or technology in this modpack.

✔️ Shaders !

✔️ And much much more...

 Custom dungeon

Next update and credits :

Next update :

Master Mode rework

Credits :

Credits for the mods & ressource pack can be found in the "Relations" tab, big thanks to all of those modders that make this pack possible.

Sobobble - For the npc's skins

aotV - Made some really cool structures

Lykrast, Stirdrem, Starborne_illness, RamenNoodlesGuy, Kav94 and Zaracotic - For insanely good textures, huge thanks.

Minecraft version : 1.20.1(forge)        mods : 357      Discord       Wiki

Screenshots

Gallery

  • First boss
    First boss The swampjaw first boss of the normal mode
  • Eye of Cthulhu
    Eye of Cthulhu
  • Expert Mode quests
    Expert Mode quests 2026-04-26_13.55.24.png
  • Prodigium Reforged
    Prodigium Reforged
  • Prodigium Reforged
    Prodigium Reforged Going caving
  • Archer Skill Tree
    Archer Skill Tree
  • Ores being unlocked
    Ores being unlocked
  • Normal Mode quests
    Normal Mode quests
  • Custom ice dungeon
    Custom ice dungeon Custom ice dungeon
  • Master Mode quests
    Master Mode quests
  • Ignis
    Ignis Ignis, an expert mode boss
  • Prodigium Reforged
    Prodigium Reforged Prodigium Reforged
  • Screenshot 1: Successfully put together Terraria-esque RPG modpack
    Screenshot 1: Successfully put together Terraria-esque RPG modpack
  • Screenshot 2: Successfully put together Terraria-esque RPG modpack
    Screenshot 2: Successfully put together Terraria-esque RPG modpack
  • Screenshot 1: Best modpack i've ever played
    Screenshot 1: Best modpack i've ever played
  • Screenshot 2: Best modpack i've ever played
    Screenshot 2: Best modpack i've ever played
  • Screenshot 3: Best modpack i've ever played
    Screenshot 3: Best modpack i've ever played
  • Screenshot 1: Perfect!
    Screenshot 1: Perfect!

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