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Project Deepwoken Remastered

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Project Deepwoken Remastered

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This is "Project Deepwoken" with more mods added to make the modpack more resemble Deepwoken

Medieval
Fantasy
Magic
Adventure/Exploration
RPG
Player Leveling
Skills & Abilities
Combat Focused
QoL & Tweaks
Difficulty: Challenging
Economy & Trade Systems
Food & Culinary
Remake
Mod Loaders
Forge
Minecraft

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Type
Modpack
Pack Size
Medium 132 mods
Latest Version
Project Deepwoken Remastered - Beta v1.0.zip
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Description

I've added more mods to Project Deepwoken that I felt should've already been in there.

  • First, added Deepwoken Origins. This mod adds 6 races from Deepwoken into the game. (I will update the modpack whenever more gets added)
  • Then, I added some weapons mods that adds a bunch of new weapons and armor with special abilities

(More info on these mods)

  1. Weapon Master
  2. ⚔️ RPG style More Weapons!
  3. Celestisynth
  • The next mods that I added are magic mods. There are magical rings that give players certain effects or attributes depending on the tier of the ring, there are rings that are made to reek havoc on everyone around you simultaneously, and there is a spell books mod that adds new armor and tons of spells to the game. This is the closest mod I could find for the Mantra system.

(More info on these mods)

  1. Magical Jewelry
  2. Magic Rings
  3. Iron's Spells 'n Spellbooks
  • Next I added some new monsters to make the game more difficult.

(More info on these mods)

  1. Born in Chaos
  2. Blood and Madness
  • I added a skill tree mod. This is the only good attribute system mod that I could find for 1.20.1 to resemble Deepwoken's talent system.

(More info on this mod)

  1. Passive Skill Tree
  • I added some village overhauling mods along with more structure generation (More underwater structures, more abandoned structures, more biome structures, castles, camps, more towns).

(More info on these mods)

  1. Better Villages
  2. Towns and Towers
  3. ChoiceTheorem's Overhauled Village
  4. Camps. Castles. Carriages.
  • I added a combat log mod. I think we all know how combat logging works, but just in case some don't. When you take damage by players, mobs, or anything else (fall damage included) you get combat tagged. This means if you leave the game you will die. The amount of time you are combat tagged is 20 seconds.
  • I added a Player Revive system because...
  • I couldn't find a mod that gives players a bigger inventory, so I added a mod that allows you to increase or decrease the amount of items that players can have in one stack. To configure this, type /biggerstacks quicksetup.
  • Finally, I added a currency system. Mob kills drop coins. Villagers will now sell you things for coins instead of just emeralds.

(More info on this mod)

  1. Lightman's Currency

I added some other mods to this that make things easier for players.

This includes:

  • Dynamic Trees. This mod adds more realistic looking trees that require an axe to chop them down. It also has a falling animation that will kill you if it is to fall on top of you.
  • Farmer's Delight. This mod adds more food items to the game and more ways to cook food.
  • InvMove. This mod allows players to move while inside of an inventory.
  • Better Third Person. This mod allows players to move omnidirectionally in third person.
  • InvTweaks and Mouse Tweaks enhance inventory management.
  • Controlling. Allows players to better navigate the key bind settings.

There are also a RPG Styled resource pack.

Enjoy!

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