Modpack
Project SkyQ 2
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A Hardcore Skyblock thats includes Quest, Exploration and Tech
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Features complex tech, often requiring intricate setups and resources.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Welcome to Project SkyQ 2
This pack is a hardcore quest based modpack designed around different type of mods to progress to the end game.
Getting Started
Basically starting on a small island with basic resources, then going through all the mods included in the pack, travelling different dimensions to help you out getting to the end game and creative items to help you finishing the pack.
Includes:
Exploration Mods
QOL Mods
Magic Mods
Tech Mods
Im happy to take suggestion to improve this pack as best as i can.
My Currect Plans
That is it, Project SkyQ 2 is official complete. Full Release of 1.0
The plan going forward is basically fine tuning the pack, add stuff like recipe changes or mods that i can help improve the pack alot.
Massive thanks to everyone who help with suggestion on improving the pack and massive thanks for playing the pack itself.(Updated 26/10/2023)
Project E is completed and now im moving on to creative tabs. If I can, i would like some feedback on the progress off the Project E tab, as I think i've made the recipe for it a bit to hard but i dont know as its the aim of the pack. I would just like to find the correct balance for the project e and creative tab as i think the creative tab should be way hard. (Updated 26/09/2023)
On to the last bit of quest setup now, really only have to finish Project E and the Creative Tabs mainly. Plans for compatibility is to add seeds and mob souls with Mystical for a bit more ease on getting the Ultimate Singularity as I know some items are a pain or horrible to get. This also comes with add more models Hostile Neural Networks for ease of getting some items. So each of of those items (seeds or models) will come with each update that I do to the pack until the final release go live. (Updated 15/09/2023)
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