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Project Titan
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A NeoForge 1.21.1 tech-progression modpack centered on a 10-tier Titan Core that demands exponentially more resources and energy as the world hardens around you.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Project Titan
A NeoForge 1.21.1 tech-progression modpack built around the Titan Core — a 10-tier crafting station whose appetite for resources and energy grows each tier, dragging the world's difficulty up alongside it.
What you're actually doing
You're feeding a machine.
The Titan Core can craft ten different shards. Each shard is the gate to the next tier of the main chapter, and each one costs more than the last — meaningfully more. By the late game you will need some serious infrastructure.
The pack changes two things you might be used to leaning on:
- Vanilla ore-gen is off. Ores spawn as large deposits instead
- Auto-mining is off. "Feed a machine with power, go AFK and come back to bunch of ores" — none of that. If you want more ore, you go get more ore. If it's slow to gather ores, you craft better tools.

The world levels up with you
Every few tiers of the Titan Core, Apothic World Tier ticks up: mob HP, damage, and affix rarity all scale. The further progress, the meaner the world gets.
The quests are a tour, not a checklist
The quest book covers energy, resource generation, gear, magic, combat, travel, and utility. Read it as a museum guide:
"Here's what this mod does. Here's the machine it wants you to build. Here's the thing it wants you to make with it." The quests never tell you which mod to use. That's your call — whatever fits the problem in front of you.

Titan Trial — the endgame
Clearing Tier 10 hands you a key to the Titan Trial: a boss fight against three of the nastiest things in the modpack at once, significantly buffed compared to defaults. Defeat them, and you walk away with the Crown of the Titan that finishes the main questline.
Is this any different from other kitchen sinks?
Most progression packs I've played have a soft ceiling. A modest amount of farming is enough for every craft you'll ever need, and one mid-tier generator powers the whole rest of the playthrough. End-game machines and end-game gear exist, but nothing in the pack actually requires them, so most players never build them. Project Titan exists because I wanted a pack where you have to.
Mid-tier recipe example:

State of the pack
Beta. Things that may need tuning:
- Titan Core recipe costs per tier
- Quest rewards
- Quest descriptions — most are AI-drafted and could use more human touches
Feedback is greatly appreciated :)
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