Modpack
PubertCraft IV
No reviews yet
A tech-based modpack which also contain a lot of magic and exploration
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Welcome to PubertCraft IV!
A strange modpack that will take you across this strange world, filled with strange creatures.
I promise it will not be too strange
PubertCraft IV started as a private 1.7.10 modpack for the first edition, and then evolved into 1.12.2 from the second edition!
(It was based on the Falcon 2 modpack but I don't know if it exist anymore (and PubertCraft III obviously but it isn't available online))
There is many notable and/or famous mods such as:
- Applied Energistics 2, in a nutshell, very big storage
- Astral Sorcery, stars and constellations linked magic
- Biome's O' Plenty (obviously), which adds lots of various biomes
- Blood Magic, sacrifices and hemoglobin for the purpose of, basically, becoming a god
- Botania, magic of mother nature
- Chance Cubes, a Lucky Block like mod (it is very good)
- Draconic Evolution, which adds materials that will give you THE POWER OF NEO THE AWAKENED DRACONIUM
- Ender IO, a ender and soul based tech mod
- Extreme Reactors, it does exactly what it says (it adds beeg nuclear reactors)
- Hats, because why not
- Industrial Foregoing, a steampuck tech mod (it is pretty cool)
- JourneyMap, it gives you a useful minimap and waypoints
- Mekanism, probably the most realistic tech mod in this modpack
- Mystical Agriculture, allowing neutronium and other things to be put in plants
- Solar Flux Reborn, making energy out of the sun
- Tinker's Construct, which lets you melt metals and casts them into tool pieces and can be put together to make great tools
- Techgun, guns guns guns guns guns guns guns guns
- Thaumcraft, arcane, mysterious and dark magic
- Thermal Expansion, with lots of technology
- Twilight Forest, a biiiiiig forest full of bosses
- And many, many more... (There's also custom and bonus items)
For people who wants the exact number of mods (like me), there is currently 166 mods
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Modpacks
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources