Ratpack Ignition
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A modpack of magic and madness, built for the TyhoneAioli Server
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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A mix of Magic, Technology and everything in-between. This pack feature a kitchen sink style, with modifications to several endgame recipes to make them actual endgame. (No more endgame OP armour and weapons before even fighting the wither. I'm looking at you draconic evolution) as well as improved mod compatibility through recipes.
Examples: Railcraft no longer has Zinc, brass has been removed and the recipes using it now use bronze and Electrum, to prevent a mismatch oreDict with Thaumcraft's Alchemibrass. As well as removing the Railcraft Void dust -> Thaumcraft Void ingot that Immersive engineerings Arc Furnace assumes exists.
The Angel Ring, considering it is free infinite flight, has been made much harder, requiring the flying enabling items of several other mods to create.
Gears now must be pressed or smelted, and can no longer be crafted by hand (Excludes stone, wood, and EnderIO gears)
Draconic evolution is just overall harder, now requiring Ender Steel to make Draconium Ingots (x3), which you must craft into a Draconic Ingot, which now uses platinum as well as dark steel and end stone. And also a Draconic Chunk from magic Bees. (I suggest an acceleration wand from Not Enough Wands to speed up bee breeding/killing)
As well as some more balance changes that should go mostly un-noticed
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