Modpack

Realmshifter

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Realmshifter

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Modified progression, 26 dimensions and loads of quests to guide you through your adventure into strange new worlds

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Project Details

Type
Modpack
Pack Size
Medium 129 mods
Latest Version
Realmshifter 1.20.1 v1.3.2
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About

Description

Welcome to Realmshifter! 26 dimensions packed with dungeons, bosses, and magic, hours of content to explore and quests to complete!

realmshifter-thumbnail-new.png

The aim of this pack is allow a wide variety of dimension and structure mods to be explored without risk of the player becoming vastly overpowered for the rest of the content in the pack or the balance being messed up. Changes are limited but carefully chosen to this end.

Modpack specific features:

You start in the Twilight Forest and then escape to Aerial Hell, then you can reach the overworld. You don't have to complete the dimensions, just get a few items from them, but it should add a nice change from the usual early game, as well as a new challenge since you will have to infiltrate Hollow Hills and other Twilight Forest structures to get early game gear rather than a simple mining trip.

Quest trees for the main dimension mods, so less wiki combing.

No more diamond/iron/emerald/gold ore in the overworld/twilight forest and anciant debris in the nether, instead players will need to focus more on careful dungeon raiding in the early game or using the wide array of modded items. Plenty of mining will still be needed later on for more powerful ores so this reduces the repetition of mining 20 different ore types in the overworld and the tedium of strip mining in the nether.

Unified portal igniters - changed most of them to prisms to match with Realms of Redemption so the mods feel more tied together (also a reference to the AoA realmstones)

Added mob spawns to the twilight forest final castle, so it's not totally empty. Additional progression into the Final Castle is planned but not confirmed.

Removed some duplicate items (no more duplicate obsidian armor sets)

Changed certain structures to spawn in other dimensions as well as their usual ones (for example Dungeons Arise structures in the Flowerbed dimension)

The Divine Resprited resource pack for DivineRPG is included, though not enabled by default (unsure how to do that without including the actual file in the pack download)

Some end-game items which were usually unobtainable now have quests to obtain.

Replaced the entire Wildwood dimension with a different one containing all the usual content plus several more biomes and more varied terrain.

Added new set bonuses for some armor sets.

Various config changes.

 

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Screenshots

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  • Quest trees
    Quest trees
  • Quest trees
    Quest trees
  • Prisms as portal igniters
    Prisms as portal igniters
  • The Nether (late-early game)
    The Nether (late-early game)
  • Overworld structure
    Overworld structure
  • Overworld (early game)
    Overworld (early game)
  • Aerial Hell (early game)
    Aerial Hell (early game)
  • Mortum (very late game)
    Mortum (very late game)
  • Blood Forest (late-mid game)
    Blood Forest (late-mid game)
  • Arcana (mid game)
    Arcana (mid game)
  • Astral Dimension (early-mid game)
    Astral Dimension (early-mid game)
  • Underground Jungle (mid game)
    Underground Jungle (mid game)
  • Prismacon (mid game)
    Prismacon (mid game)
  • Flowerbed (mid game)
    Flowerbed (mid game)

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