Modpack
Retro Magitek
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A pack centered around Immersive Engineering and Thaumcraft, with a focus on mixing retro technology with magical machines. Features dozens of custom CraftTweaker scripts and meticulous config edits without delving into expert pack territory.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Retro Magitek aims to provide a well blended experience of magic and technology in a retro aesthetic, with the core mods of the pack being Immersive Engineering, Immersive Petroleum, Thaumcraft, and Nuclearcraft. The pack features expanded factory management through the use of Pollution of the Realms and Advanced Chimneys, allowing you to take advantage of the pollution for your own gain, by turning the filtered sulfur into usable dust and pushing the carbon into a greenhouse. The pack also includes dozens of custom CraftTweaker scripts to blend mods together, from small things such as assigning Thaumcraft aspects to items that lack them by default, to using Immersive Engineering parts in TechGuns and Minecraft Transport Simulator, to completely transferring dozens of recipes from Nuclearcraft to Immersive Engineering machines. The pack also features custom large but rare ore vein generation, and several ways to discover veins.
An outdated list of general changes found in this pack can be read at my Pastebin though many changes are not detailed there, and are only in the quest book.
I only created the contained CraftTweaker scripts and edited the config files, I did not create or directly edit .jar files of any of the contained mods. All credit goes to the authors and owners of each mod.
Thanks to Anon for the Biomes o' Plenty tweaks.
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