Rocemon 2
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Rocemon, ported to 1.21.1, featuring all 1025 Pokemon while also providing plenty of oppurtunities for exploration and automating important items using the Create mod with some custom additions
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Rocemon 2, like the original, is a Cobblemon modpack designed for a small server. It features a variety of addons, from additional Pokemon to Trainers, in order to enhance the Cobblemon experience. This pack also features the Create mod and other addons (some custom) for use in the automation of various resources for Cobblemon. There's lots to explore with unique, generated structures scattered across the world and lots to build with various contraptions to automate Pokeballs and other useful items, to trains to connect your towns and cities. You may even stumble across rare items associated with legendary Pokemon, and find ways to face them...
This modpack is currently VERY EARLY in development, with a handful of known issues (and likely more yet to be found).
The following are known issues, with those I am able to fix am hoping to address soon:
-The Radical Cobblemon trainers mod seems to have some bugs on this version, mainly in regards to the series feature (I cannot fix this). Consider using the following command to bypass this system entirley: "/rctmod player set series freeroam <player name>"
-Many quests in the quest book have missing items or incorrect icons
-No naturally spawning cobble merchants or Pokemon centers (fixed in 0.1.4)
-There are multiple kinds of Pokeball items findable, and the loot of one variety is not balanced (fixed in 0.1.4)
-Chest loot needs general balancing (adjustments made in 0.1.4)
-There are missing recipes for various automation due to some mods not yet being ported (began adding more in 0.1.4)
-No Zinc Ore veins
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