Modpack
Rustic Waters II
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An underwater exploration quest pack.
Themed around underwater exploration, marine life, and oceanic environments.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes a structured narrative with plot progression and story-driven gameplay elements.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Ideal for small groups of players or cooperative gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Rustic Waters II is the long-awaited sequel to the original ocean skyblock, Seablock: Rustic Waters. Though this pack is highly customized and the mods have been revamped and integrated with each other, the progression is not Expert Mode. You will have to put as much thought into maximizing your space, as you will learning the new mods. There is a detailed lore and story in Rustic Waters II presented in many unique ways. From an art-filled questbook to voice acting and dialogue boxes, this is an adventure, not just a modpack. Rustic Waters II also has a very expansive and dynamic world with many dozens of points of interest for you to explore. The dungeon and POI loot tables have been customized to make exploration as rewarding as it is exciting. Dive in today!
(A modlist is available in the images tab)
Play with your friends!
Rustic Waters II is set up for server play, using mods like FTB Teams and chunk claiming. When players join a new world, they will spawn into the "main hub". Their first quest page will give them instructions for creating their own hub and teleport them once done. This feature supports up to 17 total players. Additional hubs will require usage of the Admin Hub Key, which will place the hubs manually at the location they are used.
It would greatly support the work I put into making modpacks
if you used the link below and code "Boolyman"
next time you are looking for a great server host for Minecraft.
They offer hassle-free preloaded servers for all of my modpacks.
https://bisecthosting.com/boolyman
Another way to support the content I create for the community:
For questions, assistance, or to show of your playthrough sreenshots, feel free to join my discord:
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