Modpack
"Tinker"ing with "Mekanism"s in "Scape and Run: Parasites"
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This is my first attempt at a Scape and Run Modpack. Including stronger weapons, Scape & Run addons, and more.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Not only is this modpack a great way to get used to Scape & Run due to it's options of weaponry, it also features customization with Macaw's various mods, Tinker's Constructs for customizable weapons, Spartan Weaponry/Shields for even more combat options, TechGuns for guns, but it also invigorates the sense of dread and fear thanks to mods like Advanced Darkness, Dynamic Lighting, Dynamic Sounds and more! I also included some add-on mods for Scape and Run.
What I found with the Scape and Run: Parasites mod is that, while I may just be bad at the game, it is really hard. To remedy this, I've added mods like Tinker's Construct, add-on mods for Tinker's Construct, Spartan Weaponry, Spartan Shields, and more for various weapons. I've also added various mob Mods such as Mowzie's Mobs and Mo' Creatures for new companions and some new bosses. Some more mods I've added are by Macaw for furniture and decoration. I've added some biomes mods like Biomes O' Plenty for better world generation. I also added the Coherent Villages mod for better villages and the Mo' Villages mod for more villages. Oh! And if you ever get lost with crafting recipes, I've added the Just Enough Items mod to help you through it, adding the whole list of items of everything to the right of your inventory. All in all, this modpack is made for horror while also giving the player an incentive to explore and discover. I also included the Mekanism mod and Mekanism add-on mods for energy production.
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