Modpack
Shattered
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Sky Island Tech based light survival/challenge pack
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
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Description
Originally hosted on FTB Launcher, Shattered now comes over to Curse.
Shattered brings together survival, technology and a skylands environment along with a custom 32x resource pack, a heavily tweaked game experience and a customised ore generation and processing system.
Can you progress to explore outer space or digital space? Build a EMC powerplant? Fully automate lootbags? Use NEI to guide your progression, there are no questbooks, progress at your pace in the direction you want.
This pack contains Fastcraft, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. Bug reports being made directly to Mod Authors should state Fastcraft is enabled.
The resource pack is a compilation at 32x resolution. It aims to keep the original minecraft feel/look just at higher resolution. Textures are either based on defaults, or Misa's excellent 64x textures scaled down or John Smiths for mod support. Both Misa & John Smith allow compilations from their base textures.
Features & Challenges:
- Skyland Environment - dense or sparse, large or small islands
- Tech themed (with a small hint of "magic")
- Large Ore Vein generation based on chance per chunk (some islands will have no resources, others will be stuffed)
- Up to 4 densities of Ore, with different output efficiencies depending on how you process them (hint - don't waste too many ores in a vanilla furnace!)
- Ore generation influenced on real world occurrence. For example, Gold generates in veins of Quartz Rock.
- Unified resource outputs
- No HQM, play how you want without soul destroying grindy quests
- Finite Water - You'll need to manage this resource, it's needed for yourself and recipes
- Harder recipes, but not insanely difficult (no 2 Galgorgian Blocks to make a stick for example)
- Cheaper recipes - err wut? Yep, some recipes have been made cheaper to better reflect what the item/block actually does.
- More logical recipes - some recipes have been changed to be more consistent, and to make use of more of the ores available. For example, if a machine can hold hot liquids (aka lava) then the recipe will most likely feature an Invar Tank.
- Logical progression - Start with multiblocks, then work towards miniaturization and the magical single blocks
Known issues:
A new game can spawn you over the void
Slow to generate a new world (unavoidable, lots of world gen) and occasional freeze ups when exploring
Setting up a game:
I recommend using Version 8 of Java, and 4gig of memory.
Load up the resource pack that comes with the download, you can use other resource packs just make sure that the one supplied is always loaded, otherwise you'll get some missing textures.
Make a new game, go to More World Options... and change the world type to Fun World Gen, then click Customize. Choose Sky Dimension and set Biomes to Vanilla + Mods.
If you want to set up a server, the pack as is should work first time. Copy the mods, configs and scripts over and set the level type to FWG and generator settings to SKYDIM#1
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