Siege of the Overworld
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(project logo is temporary) surrounded by darkness, you must built a fortress under siege.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Emphasizes combat mechanics and fighting gameplay.
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(pack is expiremental, at least at the moment. expect changes) A pack that has an extremly high difficulty. the overworld is extremely hostile. you are born in chaos, in an overworld that is very hostile. you need to build walls and torches, but they require cobblestone and coal coke respectively . you will be going out of your base eventually. as this pack is an expert pack, zombies can have ender pearls, skeletons have aimbot, creepers... are creepers (but their hisses are quieter), endermen should distort the screen ( key word should), and torches will be more expensive then you expect. you can however, use create to do steampunk style power, get very powerful enchants with better swords ( via apotheosis/simply swords), and power various machines late into the game. this is designed around a fortress. you can however, leave your base when you think you are powerful enough. but if you think you are powerful enough to leave, you never are.
Roadmap
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v0.04: added mods, changed some quests, and started making more quests. (we are here)
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v0.05–v0.09: Recipe changes, including gating of mods
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