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Silent Cities - Zombie Apocalypse
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A 1.20.1 zombie apocalypse modpack built because I got bored of generic kitchen-sink packs and decided my graphics card needed to suffer.
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SILENT CITIES // RULE #1: NO BLOOD TRANSFUSIONS FROM STRANGERS
THE CITY IS STILL STANDING (DESPITE THE HORDE).
Most known crash bugs have been thrown off a roof like an annoying zombie. Current focus: making sure your frame rate doesn't drop too much during a horde encounter (a little is ok though, im not a wizard).
[ STATUS ] BETA
[ FOCUS ] BUG HUNTING [ NEXT ] FINDING THE SAFE ZONE |
NO SIGNAL. NO RESCUE. CARL, STAY IN THE HOUSE.

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STABILITY
CRASHES? I DIDN'T HEAR NO BELL
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OPTIMIZATION
WORKS ON MY MACHINE
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WHAT'S NEXT
MORE LOOT (OR PAIN)
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01 // WE ARE SO BACK (yes, we are indeed)
Silent Cities has returned from the wasteland. After a break longer than Rick Grimes' coma, we're back to ensure the pack runs smoother than a freshly greased crowbar.
Most game-breaking bugs have been dealt with, though we are keeping a shotgun handy just in case.
02 // WHAT EVEN IS THIS APOCALYPSE?
Silent Cities is a gritty, atmosphere-first zombie survival modpack built for survivors who enjoy eating raw rat meat and crying in closets.
This isn't a power fantasy where you punch a zombie into the stratosphere. It’s pure survival horror: tip-toeing through foggy alleys, hoarding iron like it's netherite, and wondering why you chose this life.
The goal is a cohesive survival experience where civilization ended long before you woke up with a headache.
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DESIGN DIRECTIVE
Atmosphere over ease. Dread over comfort. Panic over everything.
If a feature doesn't make you look over your shoulder at a blank wall, it's getting reworked.
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03 // THE VISUALS DESERVE AN OSCAR (OR A FIRE EXTINGUISHER)
Lighting, environments, and animations aren't just cosmetic choices, they're the reason your computer fans sound like a Boeing 747 taking off.
The aim is a cinematic, and aggressively hostile world. Beauty has a cost, so optimization is our constant companion.
04 // THE "BETA" ZONE 💀💀
The pack is still in BETA, which means we are currently testing our sanity against edge cases and weird bugs.
Once stability is ironed flat, we'll dive headfirst into new content and finally ditch the beta tag like a walker in a swamp.
Find a bug acting like a persistent zombie that refuses to stay dead? Drop a report with all the details so we can put it down for good.

05 // HEAVY ATMOSPHERE, HEAVY HARDWARE
Silent Cities is an absolute heavyweight champion of modpacks. It doesn't just run; it demands a tribute from your hardware.
BUTTT we are continuously hunting for efficiency gains so you don't need a supercomputer just to open a can of peaches in a ruined kitchen.
06 // THE SURVIVALIST'S RAM GUIDE
| Allocated RAM | Start with 6–8 GB. Do not feed it more than 10 GB unless you want Java garbage collection to haunt your dreams. |
| Java | Java 21, because running modern code in the apocalypse is mandatory. |
| Optional JVM args | For bunker architects who know their way around Java settings: |
-XX:+UseZGC -XX:+ZGenerational
These aren't magic cheat codes. Results depend entirely on how cursed your personal machine configuration is.
07 // THE ROAD AHEAD (SURVIVAL PLAN)
| 01 | Stabilize
Put down remaining crash bugs with a one-tap.
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| 02 | Optimize
Squeeze buttery frames out of a post-apocalyptic brick.
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| 03 | Expand
Unleash new toys once your PC stops complaining.
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| 04 | Move beyond beta
Break out of the quarantine zone permanently.
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More field notes and patch updates are coming down the radio when ready. Time to get back to work rather than writing fanfic about features.
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THE CITIES ARE QUIET. Maybe to quiet...
THE HORDE IS WAVERING. KEEP MOVING.
Find a glitch in the simulation? Leave a comment. Every bug report equals in one bullet for the city.
// 404: SAFE ZONE NOT FOUND.
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