snowinmars.outpost
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Server part for hardcore tech+magic+flesh
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This is a server modpack to be paired with the client one.
It's rough to start and rough to continue.
Based on Minecraft 1.20.1 + Forge 47.1.47. Versions are important: Project: War Dance won't run on Forge 47.2.x
Be also sure to run the cilent/server instances on JDK17 for better RAM usage. And give java about 10-16 GB RAM for client side, ~16GB for empty server.
Warning: check out 'Better Cave Dweller' mod before playing this - it scared me a lot.
Main points
From small to big ones:
- StepItUp - and it works
- InControl! - drop the amount of spawned creatures to 95 in total; keeps the world clear, but cracks Spore a bit
- Better Dogs x Doggy Talents Next - don't even bother to find a wolf: cheat a wolf egg and be happy
- Antique Pickaxe - never craft a pickaxe once again
- Boat rocket + Just Asphalt - travel through the sea as fast as through land
- Chalk - never get lost in caves
- Eccentric tome - join all the books into one
- Inf Chest - "easy" recipe added
- Moving Elevators - best way to keep your base in one chunk
- ElenaiDodge2 + Project: War Dance + Tetra - fighting mechanic overhaul
- AI Improvement + Zombie Awareness + Mob Strength + Better Cave Dweller + etc - to apply the new fight system
- Cooking for blockheads + Farmer's Delight + Spice of Life: Apple Pie + Spoiled + Botany pots - not hard and not easy food maintain
- Entangled - two blocks act as one
- Hostile neural network - spend a lot of resources to farm mobs afk
- Sleep Tight - sleeping overhaul
- Biomes O'Plenty + Botania + Productive Bees + Serene Seasons + Terralith + Lost Cities
- Sparse Structures - if disabled, the world will be overwhelmed by pre-generated structures; feel free to adjust the config
- Fixed weeping angels in nether, see the link
- Biomancy + Fungal Infection: Spore + BloodMagic
- AE2, Ars Nouveau,AllThe*, Ad Astra, Create, EnderIO, FTB, Ice and Fire, Mekanism, MineColonies, PneumaticCraft, Powah, Quark,Twighlight Forest, Thermal *, XNet
How to prepare
- Install shaders, that allow true darkness mode: you should not be able to see anything at night
-
/config/mobstrength-common.toml
-
health_increase = 20
health_decrease = 20
damage_increase = 50
damage_decrease = 0
speed_increase = 50
speed_decrease = 0
-
- /config/incontrol/spawn.json - fix lags dening mobs and fix weeping angels overwhelming in any dimesnion you want
[{ "mincount": { "amount": 90, "hostile": true }, "result": "deny" },{ "mincount": { "amount": 90, "hostile": false }, "result": "deny" },{ "dimension": "minecraft:the_nether", "mob": ["weeping_angels:weeping_angel"], "result": "deny" }]
/kubejs/server_scripts/main.js- fix pretty anything you want, I have example I want in the folder
Multiplayer
Use the client modpack. as a client and this modpack as a server.
Keep in sync all the following folders: mods, config, kubejs
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