Stormtakers
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The 'Stormtakers' Pack mainly aims to be a sandbox with some personal favourite Tech and Magic mods from the ATM packs to tackle one of the most destructive bosses in modded minecraft: The Wither Storm. Or concher the Twilight Forest with giant warships!
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Emphasizes combat mechanics and fighting gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Mainly Intended for Private use among friends, if this tickles your pickle, go for it.
I of course own none of the mods used in the pack, all credits go to their respective creators.
Clinical Legal talk aside, this pack focuses around taking down an utterly massive foe, the way YOU want. be it with Swords, Bows, Guns, Magic books, Cannons, kinetic force, Speedrun it with a bucket on your head and a shovel, spend a month building a giant battleship, launch a nuke, it is up to you.
Comes with a short quest nudging you in some directions, the rest is based on the hope that you remember what's usually in the ATM packs, ergo: Mekanism, Applied Energistics, Botania etc.
WARNING: Obviously you're fighting a big ol' monster, and i gave you plenty of tools to do it, but i will not make it easy on you. Since you won't have ATM's handy guides and walkthroughs through it's mods, you'll have to find out yourself, what can be done and made (lil spoiler, a whole lot). It's a mix of Tech, Vintage to Sci Fi and Magic, convenient and not at the same time. you should also try not to die as much...
CURRENTLY WIP:
-Quests introducing you to the individual (and convoluted) Mods that have been added
-Tweaking Recipes if need be
-Proper page and pack art
If something in the pack breaks: oops
if something in the pack causes world corruption: oops
if your mod is in the pack and you don't want it in there: sorry
in short, i don't do code, i just slapped this together, it worked when i tested it and i couldn't get it to crash, so it should be fine... i hope
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