Modpack

Survival Engineering

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Survival Engineering

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An Immersive Engineering centered modpack that challenges survival, tailoring a terralith environment to a harsh reality.

Industrial
Steampunk/Dieselpunk
Survival
Vanilla+
Primitive Tech
Difficulty: Challenging
Realism & Immersion
Mod Loaders
Forge
Minecraft

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Type
Modpack
Pack Size
Small / Light 0 mods
Latest Version
Survival Engineering 1.1.4-1.20.1
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About

Description

An Immersive Engineering focused modpack with QoL and world-enhancing mods, built for immersiveness and survival challenge.

This modpack brings together world generation mods to create a more true to life environment (dynamic trees, terralith, seasons), with tailored low-tech mods (small ships, simple planes, little logistics etc.), a sprinkle of pain (finite water, hardcore torches, thirst was taken, no tree punching), and a healthy dose of QoL (craftable saddles, corpse, chunk loaders, iron chests, crafttweaker recipes to make your life easier... sometimes), all centered around Immersive Engineering.

Its primary objective is to provide a curated modpack to go alongside Immersive Engineering, without clashing with it or spreading itself too thin on other thematics. Overall a major change to the usual vanilla experience that will make the user embrace engineering to survive, or otherwise experience a world of pain. 

Disabled village generation to avoid easy starts and because you're truly alone in this world (aside for the many mineshafts and other abandoned buildings), water is finite outside of river and ocean biomes, torches and fires burn-out: eletrical grid and water pumps become a must. Start of the game is more rudimentary, with flint tools from gravel and foliage. Seasons mod and Tectonic to enhance your views all year round.

No backpacks or mass carry ability (removed crates and the like, only retained the supplementaries 9-slot-must-place-to-open bag). Stacksize for any mining products (ores, cobblestone) down to 8, and 16 for stone. Rest remains usual (typically 64) untouched. You'll need IE storage and a resilient mineshaft rail network for large-scale mining operations. Early rail will also become invaluable, with steel and electrum recipes for cheaper rail & powered rail crafting. Little Logistics will help you out with locomotives and train automation. Ships and tugs are there for your navigational needs too.

Crafttweaker to patch recipes, make them more friendly to the modpack, make some easier and others nerfed or alltogether removed (any infinite light source for instance, with crafting recipes fixed accordingly). Tweaked time to make days longer, nights remain standard length. Sleeping marginally speeds-up the night (4x), therefore you may still require a shelter to be safe from monsters.

Best of luck in your adventures,

ThisIsTheJohnDoe

Learn how to get your initial set of flint tools collecting rocks and plant string - See wiki entry here

Create a campfire with a Fire Starter, and don't forget to feed it fuel periodically!- See wiki entry here

Note: Disable VBOs in the IE config file if using shaders for some multiblocks, windmills and water wheels to render.

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  • Early Days
    Early Days Rudimentary start with a basement, some crops and a coke oven, alloy and blast furnaces outside.
  • Early Interiors
    Early Interiors Basement level with Immersive Engineering workshop items.
  • First Floor
    First Floor First floor added, with adjacent farm and initial electrification. Roof being completed.

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