Modpack
Survival Engineering
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An Immersive Engineering centered modpack that challenges survival, tailoring a terralith environment to a harsh reality.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features content that solely expands on Vanilla mechanics and gameplay.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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An Immersive Engineering focused modpack with QoL and world-enhancing mods, built for immersiveness and survival challenge.
This modpack brings together world generation mods to create a more true to life environment (dynamic trees, terralith, seasons), with tailored low-tech mods (small ships, simple planes, little logistics etc.), a sprinkle of pain (finite water, hardcore torches, thirst was taken, no tree punching), and a healthy dose of QoL (craftable saddles, corpse, chunk loaders, iron chests, crafttweaker recipes to make your life easier... sometimes), all centered around Immersive Engineering.
Its primary objective is to provide a curated modpack to go alongside Immersive Engineering, without clashing with it or spreading itself too thin on other thematics. Overall a major change to the usual vanilla experience that will make the user embrace engineering to survive, or otherwise experience a world of pain.
Disabled village generation to avoid easy starts and because you're truly alone in this world (aside for the many mineshafts and other abandoned buildings), water is finite outside of river and ocean biomes, torches and fires burn-out: eletrical grid and water pumps become a must. Start of the game is more rudimentary, with flint tools from gravel and foliage. Seasons mod and Tectonic to enhance your views all year round.
No backpacks or mass carry ability (removed crates and the like, only retained the supplementaries 9-slot-must-place-to-open bag). Stacksize for any mining products (ores, cobblestone) down to 8, and 16 for stone. Rest remains usual (typically 64) untouched. You'll need IE storage and a resilient mineshaft rail network for large-scale mining operations. Early rail will also become invaluable, with steel and electrum recipes for cheaper rail & powered rail crafting. Little Logistics will help you out with locomotives and train automation. Ships and tugs are there for your navigational needs too.
Crafttweaker to patch recipes, make them more friendly to the modpack, make some easier and others nerfed or alltogether removed (any infinite light source for instance, with crafting recipes fixed accordingly). Tweaked time to make days longer, nights remain standard length. Sleeping marginally speeds-up the night (4x), therefore you may still require a shelter to be safe from monsters.
Best of luck in your adventures,
ThisIsTheJohnDoe
Note: Disable VBOs in the IE config file if using shaders for some multiblocks, windmills and water wheels to render.
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