sword art online for adriens

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sword art online for adriens

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a sword art online modpack to add on to minecraft!(1.18.2 only)

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Type
Modpack
Pack Size
Small / Light 6 mods
Latest Version
sao modpackt for adriens
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About

Description

all modpacks here are not made by me

this modpack provides these thing:

Ben's SAO items

  • adds health crystal which gives you 4-8 hearts when used
  • adds antidote crystal which removes all VANILLA negative effects
  • adds teleportation crystal which teleports you to back to your spawn point(make sure you have a spawn point because if not you'll be teleported to 0 0 0. when first use you' be teleported to 0 0 0, after that it will work fine so make sure to have 2)
  • adds ragout meat, a rare type of meat that comes from rabbit. 16 per stack, its slow to eat and cook

Epic fight

  • Epic Fight adds complex game mechanics and fighting styles to your gameplay. With a pinch of souls like combat and unique animation handling that adds bends to Minecraft, Epic Fight will spice up your gameplay to a whole other level and allow for great new challenges along the way. You'll be facing a new take on Minecraft's combat where all entities have new and challenging fighting mechanics. 
  • use "R" to toggle battle/building mode
  • basic attack "vanilla key
  • dash attack "vanilla key + sprint"
  • dodging "sneak key," must learn skill after 1.16.5
  • special attack "press attack key long, press length can be set in mod config"

    Some new attributes are added involving the new combat system.

    Armor negation: this percentage won't decrease the total damage by defense points.

    Impact: this attribute will increase the total stun time of the hit target.

    Hit N enemies per swing: the maximum number of hittable enemies per swing.

  • Weight: This attribute shortens the stun time when hit, but increases the stamina consumption of skills and decreases attack speed. Items with high attack speed will be affected more.

    Stun Armor: This attribute will increase the time between stuns.

  • Most weapons have a special attack. To use this attack, you have to fill their special attack gauge. It will increase when you deal damage to any kind of entity that has HP. The special attacks are more powerful than basic and dash attack. You can see the tooltip of a special attack by pressing the special attack tooltip key. (initial setting is 'P')
  • Twohanded weapons are unable to be held in the offhand and disable the offhand function.

  • Some weapons have different attack styles depending on what is being held in the offhand. The basic attack animation and the special attack will be changed. Try the various attack styles!
  • All animated attacks stun the target for a short time, including the player. You can't control your character during this time. You need Stun Armor and Weight points to protect yourself.

    Stun Armor and Weight points can be acquired by equipping armors. The more valuable armor, the more Stun Armor point you will get.

  • You can learn skills through the skill book. They're in dungeon chests or dropped from the hostile mobs with a low chance. Skills are classified into three types: Dodge, Guard, and Passive.

    Dodge skills consume stamina. Stamina is displayed in the right-bottom corner.

    Guard skills consume stamina. They can block the attacks like shields in the vanilla but have a short stun time.

    Passive skills are automatically applied when their condition is met.

  • Long Press Counter: How many ticks it'll take for it to be recognized as a long press (Used for special attack)

    FIlter Animation: Disable the animated model when the player is not in battle mode.

    Camera Auto Switch: Automatically switches camera person, when switching mining/battle mode.

    Auto Preparation: Automatically go to the battle mode when you are hit by a monster.

    In the world

    /gamerule hasFallAnimation true/false (default true)

    Determines if the landing animation should play when the player takes more than a certain amount of fall damage.

    /gamerule weightPenalty 0~100 (default 100)

    Determines how much the player will be penalized by weight. (Attack speed and stamina consumption)


    /gamerule doVanillaAttack true/false (default true)


    Determines if the player can use a vanilla attack.

    /gamerule keepSkills true/false (default false)

    Determines if the skills the player learned will be kept after the player dies.

EpicFight ACG AddonPack

  • adds SAO style Health bar(customizable to some extent)
  • adds customizable trail to epicfight
  • some SAO's weapon & Items & skills
  • bow combo based on Yoimiya(Element burst with yoimiya's voice)
  • /epicaddon Reload ----reload config

    /epicaddon SwordTrail <boolean> ----enable SwordTrail

    /epicaddon HealthBar <boolean> ----enable HealthBar

    /epicaddon DeathParthcle <boolean>

Shoulder Surfing Reloaded

  • Over-the-shoulder camera
  • Hotkeys to move the camera (Default: arrow keys, page up and page down, O to swap shoulders)
  • Corrective cross-hair positioning if dynamic crosshair is enabled
  • Hide player if the camera gets too close to it
  • Client-side only

Sword Displays

  • To Insert an item: Right-Click with a sword (type) item | Note: You can only place one sword at a time.
    To Withdraw the item: Shift + Right-Click
    To Inverse Rotate the item in the display: Right-Click with an empty hand, while the display isn't empty. 

    ALL CRAFTING RECEPIES WILL BE ON THE RESPECTIVE MOD'S OVERVIEW

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