TABNS: Awakened
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Small modpack focused on exploration, tech, and magic
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features complex tech, often requiring intricate setups and resources.
Introduces new magical creatures and beasts.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Hi everyone!
Here I introduce the second iteration of TABNS in TABNS: Awakened! After my and others experience in the original version, I opted to expand upon what TABNS was. For me, this included: updating the Minecraft version to 1.19.2, including more popular mods such as Immersive Engineering, Twilight Forest, and Ars Nouveau. Within this pack there are placed the "three pillars" of popular mod categories. Those are as follows: exploration, technology, and magic. With these inclusions into TABNS: Awakened, I hope it will improve your experience in whichever path you choose to take. While shying away from a Vanilla+ style pack, I wanted to build upon ideas I introduced previously.
Explore the Twilight Forest and face down the Lich King!
Build complex contraptions with Ender IO and Immersive Engineering
Cast powerful spells using magic runes and crystals
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