Tanehu's Realism
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an attempt at making a mainly realistic Minecraft modpack
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes gameplay revolving around space travel and planets.
Includes creation and management of cities and towns.
Includes systems for trading and managing economies.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Tanehu's Realism is about giving a highly realistic, fun, and unique experience in modded Minecraft with things like
* A 4000:1 scale map of the real world and dynamic trees
* Planes, trains, and automobiles (and more) to replace flight and teleportation
* something about the decoration options
* Expanded wildlife thanks to

* A rough, realistic progression through real world ages, from stone age to space travel
* Optional quests — you can use the quests to guide your playthrough, or you can ignore them and blaze your own trail
* Numerous tweaks for realism, with good game design kept front and center: the nether and end are planets (no more magic portals), recipes are changed to support a logical progression through mods, and more!
You start in sub-saharan Africa in the Great Rift Valley, where humans evolved, and make your way through the world, creating and advancing a neolithic Tektopia village, up the tech tree through the first and second industrial revolutions (Immersive Engineering) to beyond the present and onto the Khardeshev scale with Applied energistics, Mekanism, and Advanced Rocketry, all the while in the midst of the world economy to help set up global, and eventually interstellar, trade routes
Features include an optional quest system, Forestry bee and tree breeding, multiblock machines, expanded wildlife, realistiic item transfer and power, and lots of small tweaks for realism.
Get ready to experience the best pack that you will ever play!

I now have a patron for those who wish to show their support and keep up on the newest packs I am working on.
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