Tech Expansion
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Hardcore Tech progression pack based on Age of Engineering
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
A reimagined or remade version of an existing mod or modpack.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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A fan's attempt at remaking davqvist's Age of Engineering(AoE) in Minecraft 1.12.2.
Tech Expansion is similar to AoE, but with many "quality of life" mods added. Some mods were not ported from 1.10.2 to 1.12.2, so there are some significant changes to the progression(the biggest change is removing NeoTech & Extreme Reactors and adding NuclearCraft). More info is in the in-game guide.
Automation is the name of the game here. Many big tech mods are included as listed in the Relations tab of the modpack page. The quests show you the general progression for certain items that must be crafted to progress. Most times, the quest item is a crucial component to build all of a certain mod's machines. Ex: Machine chassis from EnderIO. Due to this, there are certain sub-quest items/machines that must be crafted. Other than these few, you are completely free to skip entire mods or spend a long time in one age before progressing! The latter is highly recommended at certain points so that you set up some infrastructure that will last for a while.
This is a pretty good guide from the original. Most tips are still valid.
Find a bug or unintended interaction? Post to the Issues tab! Still working out some of the kinks but nothing game-breaking has emerged yet.
Recommend no less than 4 GB RAM.
KNOWN BUGS:
-Hopper recipe won't show that only the aluminum recipe works
-Clipboard texture not correct when in inventory
-Nuclearcraft electromagnets won't take a charge. This should be fixed if you delete and regenerate the Nuclearcraft config file
-MAKE SURE YOU TURN OFF ALL INVENTORY CHARGERS BEFORE HANDLING CREATIVE POWER. Neglecting to do so will crash the game (the charger tries to charge the creative power, which it cannot do). There is no way around this, you just have to be aware of this
FAQ:
-Having trouble running the pack on your computer? Try some of these optimization tips, courtesy of the Enigmatica team
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