Ten Years Later - Zombie Tech Survival

Quick rating

Community listing page, reviews here may not be monitored by the author.

Ten Years Later - Zombie Tech Survival

No reviews yet

A post-apocalyptic zombie survival experience focused on technology, abandoned cities , firearms, exploration and combat.

Tech
Difficulty: Challenging
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Medium 89 mods
Latest Version
Ten Years Later – Zombie Tech Survival 1.0.zip

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

🧟The epidemic changed everything, cities have fallen, and now you must fight for survival.🧟

Ten Years later is a post-apocalyptic modpack focused on zombies, technology, exploration, abandoned cities and structures, firearms, and combat. 

Explore abandoned cities, underground railway networks, military bases, and forgotten structures. Search for resources and weapons to survive while you fight against the infected and hostile survivors.

The epidemic began when the virus started turning players into zombies in the Minecraft city. Zombies are fast, can destroy glass and doors, and are sensitive to noise, light, and your blood. When they catch you, you will also become a zombie. Be careful, zombies will avoid other threats to get to you; some of them still remember how to use weapons.

ZOMBIES ARE NOT YOUR ONLY PROBLEM. There is also hunger, groups of bandits who want to harm you, the military that trusts no one, and wild dangerous animals.

🔫Technology & Weapons🔫

Rebuild technology from the remains of civilization.

Use Techguns mod to craft firearms, armor and advanced equipment. Build machines, process resources and develop your technology with the Thermal Series and other tech mods. Every resource has a purpose — from basic metals to rare materials needed for advanced equipment.

🏙️A World After the Collapse🏙️

In my modpack, you will find three types of worlds in which you will try to survive.

Ten years later (default) "Ten years later, cities are overgrown and abandoned. Survivors, bandits and military remnants still roam the world. Search. Fight. Rebuild."

Outbreak - "Weeks after the outbreak, cities remain intact. Survivors and the military still fight the infection. Search. Fight. Survive.
(Easy difficulty, less destruction.)"

Ground Zero - "The military bombed every major city... but failed. Only ruins, scattered survivors and only ruins and a vast wasteland remain. GET SUPPLIES AND LIVE
(Hardest difficulty, destroyed world, start at night.)"

Features

  • Dangerous and fast zombies.
  • Firearms, armor, and equipment.
  • New melee weapons and shields.
  • Abandoned cities with underground railway networks.
  • Technology and automation.
  • Military bases and bandits.
  • A mass of new biomes and abandoned or non-abandoned structures.
  • Wildlife and dangerous environments
  • Base building and security
  • 3 types of worlds.
  • Custom lore and loading-screen tips
  • Custom main menu
  • Author's Texture pack 'TZP and Techguns Support'
  • A mass of new blocks and furniture will decorate your base.
  • New and better caves with a lot of new ores.
  • Mods that provide immersive sound effects and visualizations.
  • Zombie hordes.
  • New meals.
  • "Tissou's zombie pack"
  • The mass of machines for resource production
  • A balanced progression system.
  • Mass of blocks for base defense
  • A mass of new melee weapons
  • and much more...

   GET SUPPLIES AND LIVE!

⚙️Setup (please read)⚙️

My modpack requires a few things you have to do yourself.

1.Optifine

My modpack doesn't include Optifine because it can't be included in modpacks. Go to the Optifine website and install the latest version for 1.12.2. Optifine is required for the TZP texture pack to work and also improves performance.

2. Ram

The modpack needs the right amount of RAM. The minimum is 4 GB, and the recommended is 5-8 GB (it's not recommended to allocate more than 8 GB).

3. texture packs

You need to go to the Minecraft options and enable the two texture packs that are included in the modpack (the order does not matter). They provide new zombie appearances for vanilla as well as Techguns.

4. Creating a world/save.

When you click "create a new world," you will see an entirely new menu. This is the world preset selection menu; there are 4 of them: the default 10 Year Later, Outbreak, Ground Zero, and Vanilla World. To start the game, you must choose 1 of 3 options (I do not recommend playing on the 'vanilla world' preset because there are no cities or BOP biomes there). Each preset affects the appearance of cities as well as the generation of certain structures. Here is a brief and detailed overview of the presets. 

Ten Years Later - is a preset featuring overgrown and ruined cities; villages do not generate here (villagers can still be found in structures), Not every crate contains loot. This is the default preset and serves as the guiding theme for the modpack.

Outbreak - Preset contains less destroyed and less overgrown cities; it is a preset for people who do not like this type of environment or for whom movement is difficult. Every crate has loot, almost every building is in perfect condition, there is no terrain damaged by explosions, and villages are present. This is a preset with an easy level of difficulty.

Ground Zero - This is the most difficult preset and is not recommended for new players. The action takes place in the wastelands, and only a few types of biomes appear in the world, with limited resources and loot chests in buildings. Villages do not appear, you start at night, terrain damage occurs frequently and everywhere, and almost every building in the city is seriously damaged. Good luck...

 

5. Level of difficulty

By creating this modpack myself, I set it for difficulty, and for the challenge itself, I recommend playing on Hard/Hardcore mode, but if you are a beginner player, nothing prevents you from playing on Easy/Normal.

6. Enjoy the gameplay and survive in this brutal world.

📩Concact 📩

 Do you have a problem, a question, need help, or want to give me a suggestion or report a bug? Write to me on Discord, my nickname is: antek_x

 ⚠️License⚠️

 This modpack is under the license 'all rights reserved' 

 Redistribution, re-uploading, copying, or republishing this modpack
 or any modified version of it without permission is not allowed.

 Do not use, extract, redistribute, or claim as your own any original
 content created specifically for this project.

 If you want to create a project based on my modpack or something else, please contact me on Discord; my username is antek_x.

Screenshots

Gallery

  • The view of an abandoned city from a factory chimney.
    The view of an abandoned city from a factory chimney.
  • A cozy base in an abandoned factory.
    A cozy base in an abandoned factory.
  • Factory chimneys
    Factory chimneys
  • Bandits Base in city.
    Bandits Base in city.
  • A big abandoned building.
    A big abandoned building.
  • Big explosion damage.
    Big explosion damage.
  • "Ground Zero"
    "Ground Zero" 2026-08-11_15.26.06.png
  • "Groud Zero" preset
    "Groud Zero" preset
  • Large hordes of zombies
    Large hordes of zombies
  • Big Ruins
    Big Ruins
  • River
    River
  • Ruins
    Ruins
  • New caves, ores, and mines.
    New caves, ores, and mines.
  • A light at the end of the tunnel
    A light at the end of the tunnel
  • City in "Outbreak" preset
    City in "Outbreak" preset
  • Outbreak preset city
    Outbreak preset city
  • Railway  station
    Railway station
  • City in "Ten Years Later" preset
    City in "Ten Years Later" preset
  • City in "Ten Years Later" preset
    City in "Ten Years Later" preset
  • City
    City

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works