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Tensura Evolution - Diving
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A 100-day Tensura Reincarnated adventure by Diving: 100 English quests, skill evolution, boss battles, rare weapons and Demon Lord progression.
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Tensura Evolution - Diving
Start with wood, stone and a small shelter. Discover your skills, build a settlement worth protecting, and work toward a genuine Demon Lord awakening.
This fan-made adventure brings together 308 pinned mods around Tensura: Reincarnated, with an original 100-quest English campaign by Diving / Hoot Al Ghawas (7oda).
Your journey
- Days 01-20: ordinary survival, armor, your first techniques and a Low Magisteel weapon.
- Days 21-40: exploration, companions, crafting specializations, High Magisteel gear and a protected settlement.
- Days 41-50: earned native boss eggs and real Orc Lord / Orc Disaster victories.
- Days 51-60: the Nether, twelve different End Remastered eyes, a real stronghold portal and the Ender Dragon.
- Days 61-80: the native Demon Lord Seed route, soul-gathering preparation, genuine awakening and the Ifrit trial.
- Days 81-100: End City exploration, Hinata, stronger equipment, Supermassive Slime and Charybdis.
What makes this campaign different
Ten completion-gated chapters provide a clear route through the adventure. 20 optional missions add village building, companions, magic, automation, research and alternate skills without blocking the main story.
Item, kill, advancement, EP, learnt-skill and awakening checks use native FTB Quests and Tensura integrations. Builds, demonstrations and exploration confirmations are clearly marked as manual tasks. Rewards provide useful supplies, equipment and native boss eggs at preparation milestones.
Bosses retain their native strength and abilities. Place earned eggs in a remote arena when ready. End Remastered uses twelve different native eyes; an End City is not guaranteed to have a ship or Elytra.
The installed addons also offer Great Sage, additional evolution routes, magic systems, crafting and exploration content. The campaign introduces these systems while leaving their native requirements in place.
Getting started
Use Minecraft 1.21.1, NeoForge 21.1.248 and Java 21. Start a new world for this campaign. Follow a native Slime/monster route capable of Majin and Demon Lord progression.
On a fresh profile, open the quest book with Backslash or the inventory quest button. Change the key under Options > Controls > FTB Quests. Start with roughly 8-12 GB allocated RAM, leaving enough memory for Windows and other programs.
Day ranges are campaign targets. Completing a chapter does not advance world time: an actual 100-day challenge still requires playing the elapsed days. World difficulty and Hardcore are your choices at world creation.
Credits
Original campaign text, quest design and original geometric branding: Hoot Al Ghawas (7oda).
The mod selection was informed by a playthrough of Tensura All The Slime 1 by Lower_Uno. This independent release uses native recipes and its own campaign; the original pack's quests, scripts and artwork are not included.
Every dependency remains the work of its respective author. Mods are referenced through their official CurseForge projects. Full credits are included in the pack's CREDITS.md and dependency list.
Please report problems in the project comments with the pack version and a description of what happened.
Part of the Diving Evolution campaign collection. Follow the creator on YouTube: Diving.
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