Modpack
Terra Bestia
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A magic adventure in an harsh land
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Features gameplay themed around shamans, nature magic, and spiritual practices.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Features dragon mobs, items, and often dragon-taming mechanics.
Introduces new magical creatures and beasts.
Focuses on zombie mobs, often with new types and mechanics.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Focuses on cooking, recipes, and food-related mechanics.
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Description
with the power of the 6 schools of magic a sole wizard will face the rough environment, the beasts of the land and the beasts of the past, and conquer the outer realms of the highlands , the cursed swamp, the dark forest and the infested caves in their quest for domain
features:
-+5 dimensions to conquer with your newfound powers
-lots of beasts to face and/or tame
-rough environment and seasons
-performance and utility mods
-last but not least 7 Magic mods 2 of them magitech
reccomended texture packs: real dragons (available at Ice and fire discord) jappa's pack available at Mojang site, connected Textures for jappa's pack)
modlist
Aroma backup and mining world
jei
Roots2
Roots classic
Totemic
Thaumcraft 6
Botania
Blood Magic
Astral sorcery
Embers
Jurassicraft
Waystones
Antique atlas
Zoocraftian adventures
Spice of life
Apple skin
Animania
Ice and fire
Spartan Shields
Enchanting plus
Immersive engeneering
Better combat
Quality tools
Magma Monsters
Grimoire of gaia
The beneath
The betweenlands
Aether ll
The erebus
Twilight Forest
Zombie awareness
Vamilla fix
Passable leaves
Levels legacy
Biomes o plenty
Tough as nails
Serene Seasons
Pam's Harvest craft( compat with tough as nails is a coutesy of Shura in Ice and fire discord)
Nether ex
Natura
Tinkers construct(and its addons)
Chisel
Chisels and bits
Extra utlitlies(i needed the Golden lasso And that pouch)
Hexxit gear
Familiar fauna
Better invisibility
Just a few fish
Quark
Streams
Recurent complex
Project red
And Others that i may have forgot
PLANNED FEATURES
fossils and archeology,metallurgy reforged, ars magica 3, bewitchment and rtg
Custom structures and NPCs
Lore
Screenshots
Elaborate this page better when i get time
HAVE FUN :)
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