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TFC+Create IDK
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This pack combines the hardcore survival of TerraFirmaCraft with the technical creativity of Create and unique abilities from Origins. Dimensions and world are expanded with mob, AI, and horde mods for challenging gameplay.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is my first build on this platform. Maybe someone will like it.
Main mods:
TFC - The core of the build. It is a modification that completely reworks and reinvents the survival mode.
Create(With a bunch of add-ons) - A mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
Origins - Adds origin, which will greatly impact survival
Nether Upgrade Expanted - Changes nether generation
Plus the End - Changes end generation
Alexs Mobs - Adds a variety of mobs. Unfortunately, they don't spawn in the overworld yet, but the end and nether are safe.
Enchanced AI - Mod that changes mobs AI, making them smarter and harder to deal with.
The Hordes - Adds infection to villagers and the player. It also spawns a zombie horde every few days
Not compatible with Optifine due to the Radium mod.
A minimap would also be a good idea, but that's for later.
The foundation is, of course, Create, but the goal was to create a connection between complex survival and Create itself. At the same time, I wanted it to be something meaningful. Maybe in the future I'll write a mod that combines other mods with TFC, as it breaks some mechanics for me.
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