Modpack
Thaumaturge's Ascension
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Very long and challenging adventure.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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The Beginning
You start in very hostile environment full of dangerous mobs with no gear or food. Avoiding enemies while getting wood and food is the top priority on the first day. It is a good thing to spend first night in shelter or caves getting ores and other goods, since first night is always going to be full moon event that causes dangerous mobs to spawn. Setting up crop farm for renewable food sources is a good idea, otherwise chicken farm for eggs is decent as well. Following the main quest line is a great guide for continuing to progress and beginning to learn Thaumcraft to discover new things.
Ancient Adventure
When digging deep underground you may discover some "undescribed" with "undescribed" standing near it (can be spotted as dark square with passive mob marker on the minimap at the lava lake level). This will reveal how to start dimension travel and other possibilities like more skill training, getting powerful weapons, armor and boss fights.
Miscellaneous
Playing Borderless: In older Minecraft versions when switching to other windows, game will come out of fullscreen mode, which is pretty frustrating. This can be fixed by adding -Dorg.lwjgl.opengl.Window.undecorated=true to java arguments and setting width and height to monitor resolution (1920 x 1080) for example.
On servers, players can claim up to 100 chunks of land through the Claimed Chunks gui. In the Friends/PlayerName/Settings gui you can configure stuff like allowing explosions in claimed area and other things. Server admins can change amount of allowed claimed chunks in the Thaumaturge's Ascension/local/ftbu/config.json file.
World borders can be set in world/LatMod/LMWorld.json file, following:
{
"settings": {
"border_enabled": true,
"world_border": [
{
"dim": 0,
"x": 0,
"y": 0,
"size": 16384
},
{
"dim": -1,
"x": 0,
"y": 0,
"size": 8192
}
]
}
}
Key world_border is an array, means border settings can be specified per dimension. Key dim is a dimension id, x and y is the coordinates player will be teleported when passed the border. Size of the inside area is specified by size key.
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