Modpack
The Azrael Pack 2.0
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Tech and Magic Modpack
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Enhances farming mechanics and introduces new crops and livestock.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
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Description
Since Technic Launcher wasnt supporting my old Modpack i packed up and moved to Curse
Welcome, to the Azrael Pack 2.0!
Azrael Pack is a Modpack about Technology, Magic, Survival (Thats not all) that i personally love.
You want Magical Stuff like ThaumCraft, Witchery or maybe Ars Magica 2? You got it.
You want Tech Stuff like MineFactory Reloaded, IndustrialCraft 2 or Project Red? You got it.
You want Agriculture? You want Tinkering? You want Adventuring? got it all.
This Modpack was made to become the Perfect Modpack in my POV.
Example Mods:
- IndustrialCraft 2
- BuildCraft
- Project Red
- ThaumCraft
- Millenarie
- Forestry
The 2.0 Version fixes previous problems presents in the 1.0 and add more mods and tweaks like Draconic Evolution and Thaumic Tinkerer
Disclaimer: This Modpack is not meant to give me any credits/money for any of these mods.
All rights reserved to the respective mod owners.
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