Modpack

The day the sun broke

Quick rating

The day the sun broke

No reviews yet

A apocalypse modpack where the sun turns against humanity.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Small / Light 0 mods
Latest Version
the day the sun broke V1.2.zip
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Disclaimer:  For the  best experience make sure to select the “Ancient” option like this

Embed Removed: https://giphy.com/embed/5u5wjTzjJP4WPJFq6N

Concept


The day the sun broke Is based off of scp 001 “when day breaks” Using the mod “Daybreak: Fear The Light" as the basis with lost cities, survival instinct and Urban warfare to create a cohesive post apocalypse experience.

 

   Features

 

  • After three days the sun will break and turn everything that isn't under some shade into flesh beasts.
  • Ruins of high rises, apartment complexes, convenience stores and single family homes ripe for exploration just be careful, you never know what else is taking refuge in the few buildings left standing.
  • Guns and weapons to defend yourself from flesh, beasts and whatever other creepy crawlies may be inhabiting the buildings left behind in the initial event.
  •  As of V1.1 Bandits now spawn there multiple different kinds of bandits in the game they only spawn at night .
  • As of v1.2 I changed mods from "SCP-001, When Day Breaks" to "Daybreak: Fear The Light" Which is a much better place to start Developing the pack from the old mod it also has more mob variants.

Future plans

(I may or may not continue updating depending on the success of the modpack)

  • Quests (after 2.0) (soon)
  • Other Survivors 
  • More and better enemies (courtesy of changing to "Daybreak: Fear The Light")
  • A storyline (Will be added after the Quests update.)
  • Other SCPs (Other SCPS  are canceled as the scope of the project has been significantly narrowed.)
  • Armor changing The rate at which you decay in the sun.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync