The Mushroom Megapack
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A (rather) large 1.12 pack for everyone!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Emphasizes combat mechanics and fighting gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is the prequel to my main modpack, the Mushroom Modpack, and it's big. 160 mods to be exact. Does it have to do anything with mushrooms? Nah, not really.
You can literally be whoever you want to be in this pack, from a great magician who casts spells, to an engineer building factories or an explorer reaching out to explore the stars, or even other dimensions. As you can see, the modpack could have probably been named A Bit of Everything, as it is just that.
Minor tweaks have been made, such as the removal of 499/500 different versions of copper and tin so that every ore found in the world has a good enough chance to spawn.
There is no quest book, something that may seem intimidating for someone new to modded minecraft, but this also means that you have the freedom to create and follow your own path, by exploring all sorts of places and recipes. Put more simply, go nuts.
Furthermore, some more advanced players may notice the lack of some extremely common mods, such as Inventory Tweaks, This was done to make your life more difficult to let a new level of difficulty arise in some aspects of modded Minecraft, which advanced players will have to deal with.
A minimum of 4GB of RAM is required to run this pack.
Please feel free to leave your comments with suggestions, or problems found from my configuration of the mods.
Mods used in this pack that are not found on CurseForge: Galacticraft
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