The Spectrum | 'Cuz we on it

Quick rating

Community listing page, reviews here may not be monitored by the author.

The Spectrum | 'Cuz we on it

No reviews yet

Quest-less kitchen sink pack with a focus on Create, with several tech and magic mods. No huge end goals to pressure into efficiency.

Space
Industrial
Fantasy
Tech
Magic
Kitchen Sink
Advanced Tech
Create-focused
Magitech
Space Exploration
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Large 274 mods
Latest Version
Spectrum-0.1.zip

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

 The Spectrum. 'Cuz we on it.

Its so awesome !!!

This is tailored kitchen sink modpack filled hot love and maybe some 'tism.

The coolest pack ever. Do not interact with the tree.

Short description

  • Create Focused modpack.
  • No twilight forest! Just normal ones. maybe some mystical trees. (don't talk to him)
  • Nice balance of tech and magic.
  • Cool terrain. Cool Trains.
  • No Quests, End game goals or custom recipies.
  • Minimaps? No. Atlasses.

This modpack has been made for our discord. We are fans of Kitchensink modpacks, but didn't like the way some mods were way more overpowered than others. So instead of trying to balance the packs we were playing we decided to make a new one. A pack without a huge end goal, weird overpowered balancing and without the "usual" mods.

WORLD GEN:

So whats different with the world gen? We are done with the huge selections of wood and dirt and sand and all other kinds of weird stone. So what do we do to fix this? Add terrain altering mods which make use of the normal biomes Minecraft has to offer.

DIMENSIONS (Have you heard of a little mod called the twilight forest??):

Let's just remove the Twilight Forest guys. We've seen that a bunch of times. To compensate we have added a few other fun dimensions, like the Aether, The Undergarden and Ad Astra to satisfy our exploration needs.

TECH AND MAGIC:

We wanted to make a create focused modpack, but that doesn't mean we should remove all other tech mods. There's still room for Mekanism, Industrial Foregoing, Hostile neural networks and many more. Simply to satisfy the question: "What if i dont wanna play with create?"

Magicwise, we are a big fan of Botania and Ars Noveau. So thats in there. And vampires. Are vampires magic?


We are always searching to improve our pack! If you have any suggestions on what to add, let us know in the comments.

*All mods are the property of their respective owners. Huge thanks to them, because without the creators we couldn't make our own packs :)

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works