The Undead Blooms | Fungal Spore Apocalypse |
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Face the Undead. And Face Nature's Cruel Mistake Against The Undead.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Features content that solely expands on Vanilla mechanics and gameplay.
Emphasizes combat mechanics and fighting gameplay.
Focuses on zombie mobs, often with new types and mechanics.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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The world has descended into CHAOS... ZOMBIES have ravaged the earth, leaving only a few hundred human survivors clinging to existence.
Just when it seemed like things couldn't get worse... they did.
Nature, in a desperate attempt to purge the Zombie Virus, unleashed something far more terrifying: infected mutants spawned from the FUNGAL SPORES that now infest the planet.
You have 10-15 days (maybe even less) before the virus mutates into something far worse.
In that time, your choices are simple: build a fortress, gather what you need, and prepare for the horrors to come—or resign yourself to the inevitable, and welcome Death’s cold embrace.
The clock is ticking, and with it, the last remnants of hope.
In a world forsaken by God, will you do whatever it takes to survive the nightmare that’s become reality?
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Credits to the 'Fungal Infection:Spore' mod and the Creator: 'the_harbinger69'.
Credits To All The Mods & Resource Packs Listed in the Content
Credits to "Neko's Enhanced Armor and Tools", "Spryzeen's Knight Armor", & "Refined Armor"
(All of them are modified which is why you can't see them and if you prefer your own/vanilla armor. Go to 'Open Folders', 'resourcepacks', and delete them from the folders.)
Shaders are optional but the game is BEST PLAYED in "TRUE DARKNESS".
(Go ingame, Options, Video Settings, True Darkness underneath Embeddium++, Darkness Mode = Really Dark)
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KNOWN BUGS: This modpack is still in the early stages so it can be possibly be buggy from time to time. I've only had a week to optimize and work on it.
• Sometimes when loading up, the FORGE loader stay stuck on "Dispatching Construct". Use task manager to 'end task' or if you're skipping the launcher, just click "Kill Instance" and retry a few more times. Don't know how to fix this bug, if you have a solution, don't hestitate to comment.
• Clock GUI and Atlas Minimap GUI likes to be offset for some reason, depsite their anchor point being 'TOP_RIGHT'. Just resize your window to fullscreen or borderless to try to fix the issue. Or play with 'custom resolution'.
• Guard Villagers don't spawn in village structures due to the village generation mod that this modpack currently uses. Instead, you'll have to motivate some villagers to fight for the survival of the fittest.
• Golems also don't spawn with 50% armor so you'll have to make your own golems if you want their 50% armor feature.
• Any other known bugs, let me know in the comments.
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Tips & Features:
• Cold Biomes weaken the INFECTED.
• Mod is slightly balanced to make it playable for new players and for the early stages of the game. (You can also config it yourself if you'd like).
• They can spawn underneath your base too, so make sure that HELL doesn't erupt out of your base.
• Better Combat is optional and can be added but you'll have a harder time fighting them due to the shorter reach from the mod.
• Any mod can be added into the modpack as long as it doesn't break anything or tick lag your world.
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