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TheEdgeOfTheGalaxy
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an ongoing space/tech/magic modpack
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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an ongoing space/tech/magic modpack, you can have a mod added if you want it and can show how it would help players to enjoy the modpack more. (to make a suggestion, put it along with your discord handle in the comments.) you can also have a mod you find offensive removed the same way. the main focus is space travel, but there are other sections like wizardry and pocket dimensions (rftools) and much more
this modpack is mainly for a server that i have, but you can use it too, just don't pass it off as your own.
this modpack has 6 different branches, which one you use is completely up to you!
please let me know about any questions, comments, or concerns in the comments.
Mods:
Space Branch:
Galacticraft (adds rockets for use in late game fast travel, more dimensions, and buggies)
WarpDrive (adds multiblock spacecraft that are easier building than galacticraft rockets, laser machines, shields, and more)
More Planets (adds more dimensions for the first two mods, more mobs, and more planets)
Tech Branch:
HBM's Nuclear Tech Mod Reloaded (adds nuclear mechanisms, weaponry, and more)
RFtools (adds pocket dimensions, building/mining machines, and more)
Immersive Engineering (mainly machines that make gathering materials easier)
Mekanism (your generic energy management mod)
CC: Tweaked (adds the required computers to work the ships, also adds automated robots, and old computer games)
Applied Energistics 2 (a mod about annihilating matter into energy for storage, then reconstituting it again)
Thermal Foundation (your generic energy management mod)
Building Branch:
Macaw's Trapdoors (a mod that adds more trapdoors)
Macaw's Windows (a mod that adds more windows)
LittleTiles (a mod about building in miniature)
Macaw's Doors (a mod that adds doors)
Chisel (a mod that adds more functionality to things like cobblestone and torches)
Magic Branch:
Electroblob's Wizardry (a mod about magic and those who employ it)
The Twilight Forest (a mod about entering the ethereal place called the twilight forest, ooh, what could be out there?)
Utility Branch:
Iron Chests (add metal to chests to make them hold more)
Appleskin (more hunger bar information)
Storage Drawers (single item chests that hold a lot)
Carry on (pick up your chests)
nature's compass (find biomes)
Clumps (clump xp to avoid lag)
Just Enough Items (a utility that shows how to craft things)
Connected Textures (what it sounds like)
Journeymap (a minimap/worldmap mod)
FastFurnace (faster furnaces)
FastLeafDecay (leaves decay almost immediately without wood)
Target Dummy (adds a target dummy)
MouseTweaks (more mouse functionality)
Resizing Potion (shrink and grow at will)
Tools And Weaponry Branch:
Tinker's Construct (modify everything, then do it again.)
Aquaculture 2 (underwater cities!)
Techguns (a mod that adds high tech weaponry and armor)
Other Branch:
Fossils and Archeology: Revival (clone fossils)
Waystones (teleportation pillars)
OpenBlocks Elevators (an elevator mod)
THERE ARE MORE MODS, BUT THEY ARE ALL ADDONS TO EXISTING MODS OR LIBRARIES FOR THE SAME.
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