Toejutsu Kaisen

Quick rating

Toejutsu Kaisen

No reviews yet

Modpack for the Toejutsu Kaisen server centered around the "Jujutsu Craft (Sorcery Fight)" mod by Orca_san_

Magic
Custom Maps & Worlds
Combat Focused
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Small / Light 19 mods
Latest Version
Toejutsu Kaisen.zip
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This is the modpack for the Toejutsu Kaisen Minecraft server, which is mainly map based. What this modpack aims for is to create balance in JujutsuCraft, due to how it's PvP mainly relies on the utilization of instakills rather than more skill centered play. An important thing to note is that all of the balance changes exclusively work inside of the server due to the command blocks for them being in its map. Some of the changes that Toejutsu Kaisen offers are:

General changes- Increased CT Burnout time Increased Domain Expansion upkeep cost Made most instakills unaccesible or severely nerfed

Gojo- No ability usage inside of Domains, no matter if it's someone elses or his own. This change avoids the user of the limitless from Blue spamming inside of Domains, which punishes the enemy without them being capable of doing anything in return.

Sukuna- No Open Domain or finger eating. This makes him a more balanced CT to use and less problematic.

Toji/Maki- No double jumps. Since they make this CT really annoying to fight against due to the strat of attacking the enemy, running away to avoid being hit, attack the enemy rinse and repeat.

Megumi- Buffed most of the Ten Shadows due to them being quite weak, completely disabled the wheel move due to preadaptation being too broken. Added the capability for Megumi to use his Well's Unknown Abyss.

And even more changes that you'll have to play to discover. Toejutsu Kaisen furthermore even dares to add some homebrew CTs such as Shoko, Utahime, Hanezoki, etc.

Invite to the Discord server of Toejutsu Kaisen:

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works