Towns & Kingdoms 3 - Beyond the Forge

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Towns & Kingdoms 3 - Beyond the Forge

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A Create & RPG Inspired Modpack, Custom Recipes & 1000+ Quests!

Mod Loaders
Minecraft

About

Description

Towns & Kingdoms 3


III  •  BEYOND THE FORGE
BUILD YOUR WORKSHOP.
EXPLORE THE WORLD. GROW YOUR KINGDOM.


Towns & Kingdoms 3 - Beyond the Forge is a progression-driven Minecraft experience built around engineering, RPG character progression, action combat, magic, exploration, automation and kingdom building.


Major systems are connected through custom recipes, quests, stages, boss progression and cross-mod integrations.



◆
1.21.1
MINECRAFT VERSION


◇
NEOFORGE
MOD LOADER


✦
IN DEVELOPMENT
CURRENT STATUS



Overview


◆ THE CORE EXPERIENCE
YOUR ADVENTURE. YOUR WORKSHOP. YOUR KINGDOM.


Build something worth expanding. Explore something worth preparing for. Progress through systems that actually interact.



⚙
ENGINEERING

Start with Create and build visible, physical production lines before reaching later industrial technology.


✦
RPG

Choose your identity through a class, subclass and dedicated profession progression.


⚔
COMBAT

Epic Fight, specialised weapons, spellcasting and bosses create an active combat system.



✧
MAGIC

Arcane production and combat spellcasting become part of the wider progression.


◆
EXPLORATION

Terrain, caves, structures, dimensions and bosses give your workshop a reason to exist.


♜
KINGDOMS

Grow a MineColonies settlement alongside the production network that supplies it.



5
CHAPTERS


81
QUESTS


776
AUTHORED RECIPES


6
MAIN CLASSES


T&K3 is currently in active development. Systems shown here represent the current selected direction.



The Mods


◆ CONNECTED SYSTEMS
MORE THAN A COLLECTION OF MODS.


Every major system has a purpose in progression, worldbuilding, combat, automation or multiplayer.



⚙   III / TECHNOLOGY
ENGINEERING & STORAGE


Create is the mechanical backbone. Early machinery stays useful while later technology expands what your workshop can do.



⚙
CREATE

Manual mechanisms, moving machinery and visible processing.


↗
AUTOMATION

Turn manual processes into reliable production lines and resource systems.


◆
MEKANISM

Later industrial processing, technology and power generation.


◇
AE2

Late-game storage, logistics and autocrafting.


Create  •  Create Aeronautics  •  Create Crafts & Additions  •  Create: Enchantment Industry
Mekanism  •  Mekanism Generators  •  Applied Energistics 2




✦   III / CHARACTER
CLASSES & SUBCLASSES


ONE CLASS  ◆  ONE SUBCLASS  ◆  YOUR BUILD



⚔
WARRIOR

Berserker
Weapon Master
Juggernaut



➶
RANGER

Marksman
Hunter
Beastmaster



◆
ROGUE

Assassin
Duelist
Shadowblade




✦
MAGE

Elementalist
Arcanist
Battlemage



✧
CLERIC

Priest
Crusader
Oracle



◈
OCCULTIST

Blood Mage
Necromancer
Voidcaller




◆ PROFESSION PATHS

MINING  •  LOGGING  •  FARMING  •  FISHING




⚔   III / COMBAT
COMBAT & EQUIPMENT


Positioning, weapon behaviour, attack patterns and character builds matter more than simply increasing vanilla damage.



⚔
EPIC FIGHT


◆
WEAPONS OF MIRACLES


◇
SIMPLY SWORDS


✦
APOTHEOSIS


Apotheosis supplies the affix, gem, socket and salvage framework, while T&K3 controls the wider equipment balance.



✧   III / MAGIC
MAGIC & SPELLS



✦
ARS NOUVEAU
ARCANE INDUSTRY

Source, magical apparatus, arcane crafting and controlled automation.


✧
IRON'S SPELLS
COMBAT MAGIC

Spellbooks, magical equipment and adventure-focused spellcasting.



◈ MAGIC CONNECTIONS

Just Another Witchery Remake  •  Ars Creo  •  Create: Ars Nouveau Compat
Create: Wizardry  •  Ars 'n Spells  •  Boss Spellbook Integrations





◆   III / WORLD
EXPLORATION & ENCOUNTERS


FIND SOMETHING WORTH BUILDING FOR.



◆
WORLDGEN

FreeTerraForged
Biomes O' Plenty
Oh The Biomes We've Gone



◇
CAVES & CREATURES

Alex's Caves
Alex's Mobs
Ice and Fire



✦
STRUCTURES

Integrated Dungeons
YUNG's Better Dungeons
Dungeons & Taverns




⚔
BOSSES

Cataclysm
Bosses' Rise
Mowzie's Mobs



◆
NETHER

Amplified Nether
BetterNether: New Dawn
Better Nether Fortresses



✧
END & TWILIGHT

BetterEnd: New Dawn
End Remastered
The Twilight Forest





♜   III / KINGDOMS
BUILD A LIVING KINGDOM


Your settlement grows alongside the workshop that supplies it.



♜
MINECOLONIES

Citizens, buildings and settlement progression.


⚙
COLONY LOGISTICS

Create: MineColonies Link connects colony requests to your factory.


◆
MULTIPLAYER

FTB Teams · FTB Chunks
Waystones · Lootr





◇   III / PROGRESSION
EVERY SYSTEM HAS A PURPOSE.



◆
FTB QUESTS

Shows and explains the intended progression path.


◇
ASTAGES

Enforces actual unlocks and gameplay restrictions.


⚙
KUBEJS & LOOTJS

Connect recipes, loot, bosses and mod systems.



NOT MORE MODS FOR THE SAKE OF MORE MODS.
EVERY MAJOR SYSTEM SHOULD HAVE A REASON TO EXIST.



Requirements


◆ REQUIRED SETUP
WHAT YOU NEED TO PLAY



◆
1.21.1
MINECRAFT


◇
NEOFORGE
LOADER


✦
JAVA 21
JAVA VERSION


◆
8 GB
RECOMMENDED RAM




◆ DOCUMENTATION
OFFICIAL TOWNS & KINGDOMS WIKI

Chapters  •  Recipes  •  Automation  •  Classes  •  Engineering  •  Magic  •  Exploration

OPEN THE WIKI →





Screenshots


Builds, factories, world-generation previews and development screenshots will continue to be added as T&K3 develops.





◆ UPDATES


✦ PREVIEWS


◇ SUGGESTIONS


⚙ TESTING




II  •  LEGACY
TOWNS & KINGDOMS 2 | A NEW WORLD

The complete T&K2 documentation remains preserved in the official legacy archive.

OPEN THE LEGACY ARCHIVE →