Modpack
TREGGECK
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A tech modpack with many custom multiblocks.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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TREGGECK:WE HAVE GREGTECH AT HOME(AKA TGK:WHGTAH, or simply TREGGECK) is a simple tech modpack that aims to mimic the feeling of packs with gregtech and games like factorio, while being simpler than most gregtech packs, and not actually having gregtech.
TREGGECK mainly uses energized power and multiblocked 2 as the main tech packs. however, outside very early game where energized power progression will be needed to progress, TREGGECK does not rely on the progression of a specific modpack, and instead relies on progression via items and multiblocks unique to TREGGECK, created through the mod multiblocked 2. due to the great versality of the great pack multiblocked 2, TREGGECK has over 30 custom multiblocks and a lot of processing chains you will be tasked with automating.


TREGGECK also has a questbook, which will help you with general progression.

This pack is not meant to be a long pack; it is a simple, progression and automation based pack that will take less than a week of playtime to finish. however, there are "challenges" where you will be tasked with creating a large quantitity of items as endgame content.
Features such as hunger has been removed, and mining has been made much easier and shorter through mining gadgets and the scanner given by free, and the drills for infinite ores coming very early game, to focus on automation and building.

And yes, curvy pipes is in the pack. we do have other logistics options though, so they are optional.
NOTE: The inventory of the motorcycle, and the sports car, will void items! do not use their inventory until this issues is fixed!
NOTE: When running a server, the "ldlib" folder has to be included in the server files!
make backups of save files before changing versions!
1.4.3 update
- Added more decoration mods
- Increased version for mods including energized power
- A new multiblocks to create decoration blocks much cheaper has been added.
- Chisel-Chipped integration recipes has been added for some metal blocks.
- small Questbook changes
1.4.2 Update
- Endgame Bugfix
1.4.1 Update
- Added a decoration mod that adds chisel-specific decorational blocks
- small Questbook changes
1.4.0 Update
- sugarcane farm and supercomputer now needs a red punched card to run the default recipe.
- sugarcane production can be boosted by adding fertilizer.
- nuclear reactor fuel usage rates has been changed.
- new mods, such as wireless ae2 terminals, has been added.
- new recipes for easier automation has been added.
- curvy fluid pipe throughput has been increased for balance.
- bugfixes
- minor questbook changes
Click "Show spoiler" For past changelogs:
1.3.0 Update
- Minor changes to powergen - stem turbines now require a turbine blade item in the input bus, and different turbine blades offer different power output
- added solid fuel, an item that can be used instead of coal in steam boilers
- added plasma deconstructor, basically a very fast pickaxe, as a custom tool for deconstructing multiblocks
- added biblocraft clipboards mod
- catwalks has been given the wrenchable tag.
- added step assist versions of speed boots, and returned the boots of the traveler recipes
- minor recipe and multiblock pattern changes
- changes to rocket texture
- added a few "joke" items
1.2.2 Hotfix
- Fixed Broken Pretty pipe fluids module recipes
- An issue about the motorcycle and the sports car voiding items has been found, and a tooltip has been added to warn about the issue, until the issue is fixed.
1.2.1 Hotfix
- Fixed the exchange gadget being uncraftable
- Fixed missing cherry tree recipe in the tree farm
- boots of the traveler has been replaced by custom kubejs items. the boots are still in the pack, but they are just uncraftable for now.
1.2.0 Update
- Minor changes to recipes and questbooks
- The industrial curvy pipes resource pack has been added as an optional resource pack. Enable it in the resource packs settings to use them.
- Datafluid costs of suspended muons are reduced.
- AE2-related recipes are added or tweaked.
- Energized power conveyor belt's speeds has been increased to make them more viable, and also given new textures to fit in with the style of the pack.
1.1.2 Hotfix
- Fixed Bug where Supercomputer "overclock" recipe didnt work (a recipe priority issue)
- Tin field drill yields are doubled.
1.1.1 Hotfix
- Swapped colors of the input/output blocks to comply with other mod's conventions(blue-input, orange-output)
1.1.0 Update
- Balance changes to power, such as buffs to steam power, nerfs to singleblock powergen, decreased power use and increased speed in steel production, and decreased power use/parallel count in some multiblocks
- New Decoration and QoL mods
- Minor polish
Bug Reports/Feedback Welcome! Please send it to me by curseforge comments, or the mpd discord link below.
TREGGECK currently does not have its own discord, but it has a channel in Minecraft Pack Development discord. feel free to give me feedback on there or in the comment section.
Known Issues and planned changes:
- The sports car and Motorcycle voids inventory.
- Little logistics energy tug gets stuck often.
- Chisel recipes often go missing. restarting the game will likely fix it.
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